Mercurial > fife-parpg
view tests/swig_tests/action_tests.py @ 477:6b33d80b468b
Projectiles are now part of the scene.
Cleaned up the scene update() function.
Moved garbage collection to the beginning of the frame.
Introduced global object types.
Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 19:52:34 +0000 |
parents | 81641655bc38 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from swig_test_utils import * import pythonize from serializers.xmlanimation import XMLAnimationLoader class ActionTests(unittest.TestCase): def setUp(self): template = 'tests/data/wolf_walk/wolf_walk_%s.xml' dirnames = ['e', 'ne', 'n', 'nw', 'w', 'sw', 's', 'se'] files = map(lambda dirname: template % dirname, dirnames) self.engine = getEngine() pool = self.engine.getAnimationPool() self.animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS()) pool.addResourceLoader(self.animationloader) _map = self.engine.getModel().createMap("map001") self.grid = fife.SquareGrid(True) self.layer = _map.createLayer("Layer001", self.grid) self.target = fife.Location(self.layer) self.obj = fife.Object("object001", 'plaa') fife.ObjectVisual.create(self.obj) # self.pather = fife.LinearPather() self.pather = fife.RoutePather() self.obj.setPather(self.pather) self.action = self.obj.createAction('walk') fife.ActionVisual.create(self.action) addResource = self.engine.animationPool.addResourceFromFile for index, direction in enumerate(dirnames): degree = 45 * index self.action.get2dGfxVisual().addAnimation(degree, addResource(files[index])) self.ground = fife.Object("ground", 'plaa') imgid = self.engine.imagePool.addResourceFromFile('tests/data/earth_1.png') fife.ObjectVisual.create(self.ground) self.ground.get2dGfxVisual().addStaticImage(0, imgid) self.ground.img = self.engine.getImagePool().getImage(imgid) for y in xrange(-2,3): for x in xrange(-2,3): inst = self.layer.createInstance(self.ground, fife.ModelCoordinate(x,y)) fife.InstanceVisual.create(inst) self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2)) fife.InstanceVisual.create(self.inst) def tearDown(self): self.engine.destroy() def _testWalkingAction(self): print 'test1' getAnimation = self.engine.animationPool.getAnimation print 'test2' self.inst.move('walk', self.target, 0.05) self.engine.initializePumping() backend = self.engine.renderBackend for i in xrange(360): self.inst.getLocation().getLayerCoordinates() self.target.getLayerCoordinates() if self.inst.getLocation().getLayerCoordinates() == self.target.getLayerCoordinates(): break self.inst.update() action = self.inst.currentAction angle = 0 #self.inst.orientation animation = getAnimation( action.getAnimationIndexByAngle(angle) ) timestamp = self.inst.actionRuntime % animation.duration image = animation.getFrameByTimestamp( timestamp ) if image: image.render(fife.Rect(0,0,image.width,image.height),255) self.engine.pump() self.engine.finalizePumping() def testWalkAround(self): rb = self.engine.getRenderBackend() viewport = fife.Rect(0, 0, rb.getWidth(), rb.getHeight()) cam = self.engine.getView().addCamera("foo", self.layer, viewport, fife.ExactModelCoordinate(0,0) ) cam.setCellImageDimensions(self.ground.img.getWidth(), self.ground.img.getHeight()) cam.setRotation(45) cam.setTilt(40) self.engine.getView().resetRenderers() self.engine.initializePumping() self.target.setLayerCoordinates(fife.ModelCoordinate(2,-2)) self.inst.move('walk', self.target, 0.9) targets = ( (2,0), (2,-1), (2,-2), (1,-2), (0,-2), (-1,-2), (-2,-2), (-2,-1), (-2,0), (-2,1), (-2,2), (-1,2), (0,2), (1,2), (2,2), (2,1)) for target in targets: l = self.inst.getLocation() l.setLayerCoordinates(fife.ModelCoordinate(0,0)) self.inst.setLocation(l) self.target.setLayerCoordinates(fife.ModelCoordinate(*target)) self.inst.move('walk', self.target, 0.9) for i in xrange(10): self.engine.pump() self.engine.finalizePumping() self.engine.getView().removeCamera(cam) TEST_CLASSES = [ActionTests] if __name__ == '__main__': unittest.main()