Mercurial > fife-parpg
view demos/rpg/scripts/actors/player.py @ 560:69d50e751c9a
Lots of changes.
- Added the Serializer class
- Made exceptions a little more usable
- Added actor attributes (not used yet but will be with the combat engine)
- Made the quest dialogs more customizable
- Many other small changes
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 23 Jun 2010 19:20:24 +0000 |
parents | 3b933753cba8 |
children | f85762e634c5 |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import sys, os, re, math, random, shutil from fife import fife from scripts.actors.baseactor import Actor, ActorStates, ActorActionListener from scripts.objects.baseobject import BaseGameObject, GameObjectTypes class PlayerActionListener(ActorActionListener): def __init__(self, gamecontroller, obj): super(PlayerActionListener, self).__init__(gamecontroller, obj) def onInstanceActionFinished(self, instance, action): super(PlayerActionListener, self).onInstanceActionFinished(instance, action) if action.getId() == 'walk': pass class Player(Actor): def __init__(self, gamecontroller, layer, playermodelname): super(Player, self).__init__(gamecontroller, layer, "Player", "player", playermodelname, "player", True) self._type = GameObjectTypes["PLAYER"] self._actionlistener = PlayerActionListener(self._gamecontroller, self) self._actionlistener.attachActionListener() self._quests = [] def serialize(self): lvars = super(Player, self).serialize() activequests = "" for quest in self._gamecontroller.questmanager.activequests: if activequests == "": activequests = quest.id else: activequests = activequests + "," + quest.id lvars['activequests'] = activequests completedquests = "" for quest in self._gamecontroller.questmanager.completedquests: if completedquests == "": completedquests = quest.id else: completedquests = completedquests + "," + quest.id lvars['completedquests'] = completedquests return lvars def deserialize(self, valuedict): super(Player, self).deserialize(valuedict) activequests = valuedict['activequests'].split(",") for questid in activequests: self._gamecontroller.questmanager.activateQuestById(questid) completedquests = valuedict['completedquests'].split(",") for questid in completedquests: self._gamecontroller.questmanager.completeQuestById(questid)