Mercurial > fife-parpg
view tools/object_editor.py @ 542:67f6f3538e88
Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 01 Jun 2010 21:38:14 +0000 |
parents | 81641655bc38 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import sys, os, wx import wx.grid as gridlib class AttributedClass(object): def __init__(self): self.custom_attrs = {} class Object(AttributedClass): def __init__(self): self.actions = [] self.blocking = False self.parent = None self.filename = '' class Action(AttributedClass): def __init__(self): self.animations = {} class Animation(object): def __init__(self): self.frames = [] self.actionframe = -1 self.filename = '' class Image(object): def __init__(self): self.delay = 0 self.x_offset = 0 self.y_offset = 0 self.filename = '' class FifeObjectEditor(wx.Frame): def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, wx.DefaultPosition, wx.Size(700, 500)) self.CreateStatusBar() self.SetMenuBar(self.createMenus()) splitter = wx.SplitterWindow(self, -1) self.tree = wx.TreeCtrl(splitter, 1, wx.DefaultPosition, (-1,-1)) root = self.tree.AddRoot('New Project') self.notebook = wx.Notebook(splitter, -1) self.projectPropertyPanel = self.createProjectPropertyPanel(self.notebook) self.objectPropertyPanel = self.createObjectPropertyPanel(self.notebook) self.actionPropertyPanel = self.createActionPropertyPanel(self.notebook) self.animationPropertyPanel = self.createAnimationPropertyPanel(self.notebook) self.imagePropertyPanel = self.createImagePropertyPanel(self.notebook) self.customAttrPanel = self.createCustomAttrPanel(self.notebook) self.notebook.AddPage(self.projectPropertyPanel, 'Settings') self.notebook.AddPage(self.customAttrPanel, 'Custom Attributes') splitter.SplitVertically(self.tree, self.notebook, 250) self.Centre() def createMenus(self): menuBar = wx.MenuBar() file = wx.Menu() edit = wx.Menu() help = wx.Menu() file.Append(110, '&Open Project', 'Loads project file') file.Append(111, '&Save Project', 'Saves project file') file.Append(112, 'Save Project &As...', 'Saves project file with given filename') file.AppendSeparator() file.Append(110, '&Open Object', 'Loads object file') file.Append(111, '&Save Object', 'Saves object file') file.Append(112, 'Save Object &As...', 'Saves object file with given filename') file.AppendSeparator() file.Append(113, 'O&pen Animation', 'Loads animation file') file.Append(114, 'Sa&ve Animation', 'Saves animation file') file.Append(115, 'Save Animation As...', 'Saves animation file with given filename') edit.Append(130, '&Create New Object', 'Creates a new object') edit.Append(131, '&Delete Object', 'Deletes selected object') edit.AppendSeparator() edit.Append(132, 'C&reate New Action', 'Creates new action') edit.Append(133, 'D&elete Action', 'Deletes selected action') edit.AppendSeparator() edit.Append(134, 'Cr&eate New Animation', 'Creates new animation') edit.Append(135, 'De&lete Animation', 'Deletes selected animation') edit.AppendSeparator() edit.Append(136, 'Add Frames', 'Adds frames into animation') edit.Append(137, 'Delete Frames', 'Deletes selected frames from animation') help.Append(150, '&About', 'About the FIFE Object Editor') menuBar.Append(file, "&File") menuBar.Append(edit, "&Edit") menuBar.Append(help, "&Help") return menuBar def createProjectPropertyPanel(self, notebook): panel = wx.Panel(notebook, -1) vbox = wx.BoxSizer(wx.VERTICAL) hbox = wx.BoxSizer(wx.HORIZONTAL) hbox.Add(wx.StaticText(panel, -1, 'Project Name', size=(150, -1))) panel.projectName = wx.TextCtrl(panel, -1, '') hbox.Add(panel.projectName, wx.EXPAND) vbox.Add(hbox, 0, wx.EXPAND | wx.ALL, 4) hbox = wx.BoxSizer(wx.HORIZONTAL) hbox.Add(wx.StaticText(panel, -1, 'Author', size=(150, -1))) panel.projectAuthor = wx.TextCtrl(panel, -1, '') hbox.Add(panel.projectAuthor, wx.EXPAND) vbox.Add(hbox, 0, wx.EXPAND | wx.ALL, 4) panel.SetSizer(vbox) return panel def createObjectPropertyPanel(self, notebook): panel = wx.Panel(notebook, -1) return panel def createActionPropertyPanel(self, notebook): panel = wx.Panel(notebook, -1) return panel def createAnimationPropertyPanel(self, notebook): panel = wx.Panel(notebook, -1) return panel def createImagePropertyPanel(self, notebook): panel = wx.Panel(notebook, -1) return panel def createCustomAttrPanel(self, notebook): panel = wx.Panel(notebook, -1) vbox = wx.BoxSizer(wx.VERTICAL) grid = gridlib.Grid(notebook, -1) grid.CreateGrid(100, 2) panel.grid = grid vbox.Add(panel.grid, 0, wx.EXPAND | wx.ALL, 4) panel.SetSizer(vbox) return panel class FifeObjectEditorApp(wx.App): def OnInit(self): myframe = FifeObjectEditor(None, -1, "FIFE Object Editor") myframe.Show(True) return True if __name__ == '__main__': app = FifeObjectEditorApp(0) app.MainLoop()