view ext/guichan-0.8.2/examples/openglsdlaction.cpp @ 542:67f6f3538e88

Refactored the Quest class a bit. Made it a base class for other possible quest types. Added the RETURN_ITEM quest type.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 01 Jun 2010 21:38:14 +0000
parents 64738befdf3b
children
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/**
 * This is an example that demonstrates how to use actions
 * in Guichan. The example uses the OpenGL back end and the 
 * SDL back end.
 */

#include <guichan.hpp>
#include <iostream>

// Here we store a global Gui object.  We make it global
// so it's easily accessable. Of course, global variables
// should normally be avioded when it comes to OOP, but
// this examples is not an example that shows how to make a 
// good and clean C++ application but merely an example
// that shows how to use Guichan.
namespace globals
{
    gcn::Gui* gui;
}

// Include code to set up an OpenGL and SDL application with Guichan.
// The openglsdl.hpp file is responsible for creating and deleting
// the global Gui object.
#include "openglsdl.hpp"
// Include code to set up a Guichan GUI that demonstrates how
// to use actions in Guichan. The code populates the global Gui object.
#include "action.hpp"

int main(int argc, char **argv)
{
    try
    {
        openglsdl::init();
        action::init();
        openglsdl::run();
        action::halt();
        openglsdl::halt();
    }
    // Catch all Guichan exceptions.
    catch (gcn::Exception e)
    {
        std::cerr << e.getMessage() << std::endl;
        return 1;
    }
    // Catch all Std exceptions.
    catch (std::exception e)
    {
        std::cerr << "Std exception: " << e.what() << std::endl;
        return 1;
    }
    // Catch all unknown exceptions.
    catch (...)
    {
        std::cerr << "Unknown exception" << std::endl;
        return 1;
    }

    return 0;
}