Mercurial > fife-parpg
view engine/core/pathfinder/routepather/routepathersearch.h @ 293:66df2422a8b0
Added destructor to the routepathersearch class.
Attempt to fix the memory leak reported by Unknown-Horizons.
author | wenlin_fife@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 30 Jun 2009 20:03:02 +0000 |
parents | 6362c6812580 |
children | faabfaf25f15 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_PATHFINDER_ROUTEPATHERSEARCH #define FIFE_PATHFINDER_ROUTEPATHERSEARCH // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder //#include "pathfinder/search.h" #include "util/structures/priorityqueue.h" namespace FIFE { class Map; class SearchSpace; class Heuristic; /** RoutePatherSearch using A* * * For now this class uses offline A*, however eventually this will be switched over to RTA*. */ class RoutePatherSearch { public: RoutePatherSearch(const int session_id, const Location& from, const Location& to, SearchSpace* searchSpace); ~RoutePatherSearch(); typedef std::list<Location> Path; /** An enumeration of the different status the search can be in. * */ enum SearchStatus { search_status_failed, search_status_complete, search_status_incomplete }; virtual void updateSearch(); virtual Path calcPath(); /** Retrieves the session id. * * @return The searches session id in the pather. */ int getSessionId() const { return m_sessionId; } /** Retrieves the pather. * * @return A pointer to the abstract pather which */ SearchSpace* getSearchSpace() const { return m_searchspace; } /** A small function which returns the current status of the search. * * @return An integer value representing the status, which is enumerated by this class. */ int getSearchStatus() const { return m_status; } protected: /** Sets the current status of the search. * * @param status The status to set. */ void setSearchStatus(const SearchStatus status) { m_status = status; } private: //A location object representing where the search started. Location m_to; //A location object representing where the search ended. Location m_from; //An integer containing the session id for this search. int m_sessionId; //A pointer to the pather that owns this search. SearchSpace* m_searchspace; //An enumeration of the searches current status. SearchStatus m_status; //The class to use to calculate the heuristic value. Heuristic* m_heuristic; //The destination coordinate as an int. int m_destCoordInt; //The start coordinate as an int. int m_startCoordInt; //The next coordinate int to check out. int m_next; //The shortest path tree. std::vector<int> m_spt; //The search frontier. std::vector<int> m_sf; //A table to hold the costs. std::vector<float> m_gCosts; //priority queue to hold nodes on the sf in order. PriorityQueue<int, float> m_sortedfrontier; }; } #endif