view tests/data/wolf_walk/wolf_walk_w.xml @ 501:6614a5446352

Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 14 May 2010 21:40:56 +0000
parents 4a0efb7baf70
children
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<animation delay="90" id="2001">
	<frame source="gfx/walk_w_1.png" />
	<frame source="gfx/walk_w_2.png" />
	<frame source="gfx/walk_w_3.png" />
	<frame source="gfx/walk_w_4.png" />
	<frame source="gfx/walk_w_5.png" />
	<frame source="gfx/walk_w_6.png" />
	<frame source="gfx/walk_w_7.png" />
	<frame source="gfx/walk_w_8.png" />
</animation>