Mercurial > fife-parpg
view build/win32/build_environments/visual_studio_9/fife.vcproj.user @ 501:6614a5446352
Positional sounds now work. There are some odd things happening when the sound does not have positional data and I assign the listeners position to the emitters position. There is a little more work required here.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 14 May 2010 21:40:56 +0000 |
parents | 64738befdf3b |
children |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioUserFile ProjectType="Visual C++" Version="9.00" ShowAllFiles="false" > <Configurations> <Configuration Name="Debug_python|Win32" > <DebugSettings Command="python" WorkingDirectory=""..\..\..\..\demos\rio_de_hola"" CommandArguments="run.py" /> </Configuration> <Configuration Name="Release_python|Win32" > <DebugSettings Command="python" WorkingDirectory=""..\..\..\..\demos\rio_de_hola"" CommandArguments="run.py" /> </Configuration> </Configurations> </VisualStudioUserFile>