view tools/editor/scripts/gui/menubar.py @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife.extensions.pychan import widgets
from fife.extensions.pychan.tools import callbackWithArguments as cbwa

import scripts.events
import scripts.gui.action
from action import Action, ActionGroup
from fife.fife import Color
from fife.extensions import fife_timer

MENU_ICON_SIZE = 24

class MenuBar(widgets.HBox):
	def __init__(self, *args, **kwargs):
		super(MenuBar, self).__init__(*args, **kwargs)
		
		self.menulist = []
		self._buttonlist = []
		self.gui = None
		self._buildGui()
		
		self._timer = fife_timer.Timer(500, self._autoHideMenu)
		self._timer.start()
			
	def _buildGui(self):
		if self.gui is not None:
			self.removeChild(self.gui)
			self._buttonlist = []
			
		self.gui = widgets.HBox()
		for i, menu in enumerate(self.menulist):
			button = widgets.Button(name=menu.name, text=menu.name)
			button.hexpand = 0
			button.capture(cbwa(self._showMenu, i))
			self._buttonlist.append(button)
			self.gui.addChild(button)
			
		self.gui.addSpacer(widgets.Spacer())
		
		self.addChild(self.gui)
		
	def _showMenu(self, i):
		if self.menulist[i].isVisible():
			self.menulist[i].hide()
			return
	
		# Hide all menus
		for m in self.menulist:
			m.hide()
	
		menu = self.menulist[i]
		button = self._buttonlist[i]
		
		menu.x = 0
		menu.y = button.height

		# Get absolute position of button
		parent = button
		while parent is not None:
			menu.x += parent.x
			menu.y += parent.y
			parent = parent.parent

		menu.show()
		
	def _autoHideMenu(self):
		for i, m in enumerate(self.menulist):
			if not m.isVisible(): continue
			if self._buttonlist[i].real_widget.isFocused(): continue
			if self._isMenuFocused(m) is False:
				m.hide()
		
	def _isMenuFocused(self, widget):
		if widget.real_widget.isFocused(): return True
		if hasattr(widget, "children"):
			for c in widget.children:
				if self._isMenuFocused(c):
					return True
		return False
		
	def addMenu(self, menu):
		if menu is not None and self.menulist.count(menu) <= 0:
			self.menulist.append(menu)
		self._buildGui()
		
	def insertMenu(self, menu, beforeMenu):
		try:
			i = self.menulist.index(beforeMenu)
			self.menulist.insert(i, menu)
			self._buildGui()
			
		except ValueError:
			print "MenuBar::insertMenu:", "MenuBar does not contain specified menu."
			return
			
	def insertMenuAt(self, menu, index):
		self.menulist.insert(index, menu)
		self._buildGui()

	def removeMenu(self, menu):
		self.menulist.remove(menu)
		self._buildGui()
		
	def clear(self):
		self.menulist = []
		self._buildGui()

class Menu(widgets.VBox):
	def __init__(self, name=u"", icon=u"", min_width=100, min_height=15, margins=(2,2), *args, **kwargs):
		super(Menu, self).__init__(*args, **kwargs)
		self.min_width=min_width
		self.min_height=min_height
		self.margins=margins
		
		self.name = name
		self.icon = icon
		
		self._actions = []
		self._actionbuttons = []
		
		self._update()

	def addSeparator(self, separator=None): 
		self.insertSeparator(separator, len(self._actions))

	def addAction(self, action):
		self.insertAction(action, len(self._actions))
		
	def removeAction(self, action):
		self._actions.remove(action)
		
		actions = [action]
		if isinstance(action, ActionGroup):
			actions = action.getActions()
			scripts.gui.action.changed.disconnect(self._updateActionGroup, sender=action)

		for a in actions:
			for b in self._actionbuttons[:]:
				if a == b.action:
					self.removeChild(b)
					self._actionbuttons.remove(b)
			
		self.adaptLayout(False)
		
	def hasAction(self, action):
		for a in self._actions:
			if a == action: return True
		return False
		
	def insertAction(self, action, position=0, before=None):
		if self.hasAction(action):
			print "Action already added to toolbar"
			return

		if before is not None:
			position = self._actions.index(before)

		self._actions.insert(position, action)
		self._insertButton(action, position)
		
	def _updateActionGroup(self, sender):
		position = self._actions.index(sender)
		self.removeAction(sender)
		self.insertAction(sender, position)
		self.adaptLayout(False)
		
	def _insertButton(self, action, position):
		actions = [action]
		if isinstance(action, ActionGroup):
			actions = action.getActions()
			scripts.gui.action.changed.connect(self._updateActionGroup, sender=action)

		if position >= 0:
			actions = reversed(actions)
		
		# Action groups are counted as one action, add the hidde number of actions to position
		for i in range(position):
			if isinstance(self._actions[i], ActionGroup):
				position += len(self._actions[i].getActions()) - 1

		for a in actions:
			button = MenuButton(a, name=a.text)
			self.insertChild(button, position)
			self._actionbuttons.insert(position, button)
		
	def insertSeparator(self, separator=None, position=0, before=None): 
		if separator==None:
			separator = Action(separator=True)
		self.insertAction(separator, position, before)
		
	def clear(self):
		self.removeAllChildren()
		self._actions = []
		
		for i in reversed(range(len(self._actionbuttons))):
			self._actionbuttons[i].removeEvents()
		self._actionbuttons = []

	def _update(self):
		actions = self._actions
		
		self.clear()
		
		for action in actions:
			self.addAction(action)

		self.adaptLayout(False)
		
	def show(self):
		self._update()
		super(Menu, self).show()
		
class MenuButton(widgets.HBox):
	def __init__(self, action, **kwargs):
		self._action = action
		self._widget = None
		
		super(MenuButton, self).__init__(**kwargs)
		
		self.update()

		self.initEvents()
	
	def initEvents(self):
		# Register eventlisteners
		self.capture(self._showTooltip, "mouseEntered")
		self.capture(self._hideTooltip, "mouseExited")
		
		scripts.gui.action.changed.connect(self._actionChanged, sender=self._action)
	
	def removeEvents(self):
		# Remove eventlisteners
		self.capture(None, "mouseEntered")
		self.capture(None, "mouseExited")
		
		scripts.gui.action.changed.disconnect(self.update, sender=self._action)
	
	def setAction(self, action):
		self.removeEvents()
		
		self._action = action
		self.update()
		self.adaptLayout(False)
		
		self.initEvents()
	
	def getAction(self):
		return self._action
	action = property(getAction, setAction)
	
	def _showTooltip(self):
		if self._action is not None and self._action.helptext != "":
			scripts.editor.getEditor().getStatusBar().showTooltip(self._action.helptext)
			
	def _hideTooltip(self):
		scripts.editor.getEditor().getStatusBar().hideTooltip()
		
	def _actionChanged(self):
		self.update()
		self.adaptLayout(False)
		
	def update(self):
		""" Sets up the button widget """
		if self._widget != None:
			self.removeChild(self._widget)
			self._widget = None
			
		if self._action is None:
			return
			
		widget = None
		icon = None
		text = None

		if self._action.isSeparator():
			widget = widgets.HBox()
			widget.base_color += Color(8, 8, 8)
			widget.min_size = (2, 2)
		else:
			hasIcon = len(self._action.icon) > 0
			
			if self._action.isCheckable():
				text = widgets.ToggleButton(text=self._action.text)
				text.toggled = self._action.isChecked()
				text.hexpand = 1
			else:
				text = widgets.Button(text=self._action.text)
			text.min_size = (1, MENU_ICON_SIZE)
			text.max_size = (1000, MENU_ICON_SIZE)
			text.capture(self._action.activate)

			if hasIcon:
				if self._action.isCheckable():
					icon = widgets.ToggleButton(hexpand=0, up_image=self._action.icon,down_image=self._action.icon,hover_image=self._action.icon,offset=(1,1))
					icon.toggled = self._action.isChecked()
				else:
					icon = widgets.ImageButton(hexpand=0, up_image=self._action.icon,down_image=self._action.icon,hover_image=self._action.icon,offset=(1,1))

			else:
				if self._action.isCheckable():
					icon = widgets.ToggleButton(hexpand=0, offset=(1,1))
					icon.toggled = self._action.isChecked()
				else:
					icon = widgets.Button(text=u"", hexpand=0, offset=(1,1))
				
			icon.min_size = icon.max_size = (MENU_ICON_SIZE, MENU_ICON_SIZE)
			icon.capture(self._action.activate)
			
			widget = widgets.HBox()
			widget.addChild(icon)
			widget.addChild(text)
			
		widget.position_technique = "left:center"
		widget.hexpand = 1
		widget.vexpand = 0
		
		self._widget = widget
		self.addChild(self._widget)