view tests/swig_tests/action_tests.py @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents a0e00b4b0fac
children 81641655bc38
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#!/usr/bin/env python
from swig_test_utils import *
import pythonize
from serializers.xmlanimation import XMLAnimationLoader

class ActionTests(unittest.TestCase):
	def setUp(self):
		template = 'tests/data/wolf_walk/wolf_walk_%s.xml'
		dirnames = ['e', 'ne', 'n', 'nw', 'w', 'sw', 's', 'se']
		files = map(lambda dirname: template % dirname, dirnames)

		self.engine = getEngine()
		pool = self.engine.getAnimationPool()
		self.animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS())
		pool.addResourceLoader(self.animationloader)
		
		_map = self.engine.getModel().createMap("map001")
		
		self.grid = fife.SquareGrid(True)
		self.layer = _map.createLayer("Layer001", self.grid)
		
		self.target = fife.Location(self.layer)
	
		self.obj = fife.Object("object001", 'plaa')
		fife.ObjectVisual.create(self.obj)
#		self.pather = fife.LinearPather()
                self.pather = fife.RoutePather()
		self.obj.setPather(self.pather)
		self.action = self.obj.createAction('walk')
		fife.ActionVisual.create(self.action)
		addResource = self.engine.animationPool.addResourceFromFile
		for index, direction in enumerate(dirnames):
			degree = 45 * index
			self.action.get2dGfxVisual().addAnimation(degree, addResource(files[index]))

		self.ground = fife.Object("ground", 'plaa')
		imgid = self.engine.imagePool.addResourceFromFile('tests/data/earth_1.png')
		fife.ObjectVisual.create(self.ground)
		self.ground.get2dGfxVisual().addStaticImage(0, imgid)		
		self.ground.img = self.engine.getImagePool().getImage(imgid)
		for y in xrange(-2,3):
			for x in xrange(-2,3):
				inst = self.layer.createInstance(self.ground, fife.ModelCoordinate(x,y))
				fife.InstanceVisual.create(inst)
		self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2))
		fife.InstanceVisual.create(self.inst)
			
	def tearDown(self):
		self.engine.destroy()

	def _testWalkingAction(self):
		print 'test1'
		getAnimation = self.engine.animationPool.getAnimation
		print 'test2'
		self.inst.move('walk', self.target, 0.05)
		self.engine.initializePumping()
		backend = self.engine.renderBackend
		for i in xrange(360):
			self.inst.getLocation().getLayerCoordinates()
			self.target.getLayerCoordinates()
			if self.inst.getLocation().getLayerCoordinates() == self.target.getLayerCoordinates():
				break
			self.inst.update()
			action = self.inst.currentAction
			angle = 0 #self.inst.orientation
			animation = getAnimation( action.getAnimationIndexByAngle(angle) )
			timestamp = self.inst.actionRuntime % animation.duration
			image = animation.getFrameByTimestamp( timestamp )
			if image:
				image.render(fife.Rect(0,0,image.width,image.height),255)
			self.engine.pump()
		self.engine.finalizePumping()

	def testWalkAround(self):

		rb = self.engine.getRenderBackend()
		viewport = fife.Rect(0, 0, rb.getWidth(), rb.getHeight())
		
		cam = self.engine.getView().addCamera("foo", self.layer, viewport, fife.ExactModelCoordinate(0,0) )
		cam.setCellImageDimensions(self.ground.img.getWidth(), self.ground.img.getHeight())
		cam.setRotation(45)
		cam.setTilt(40)

		self.engine.getView().resetRenderers()
		self.engine.initializePumping()
		self.target.setLayerCoordinates(fife.ModelCoordinate(2,-2))	
		self.inst.move('walk', self.target, 0.9)
		targets = (
			(2,0), (2,-1), (2,-2), (1,-2),
			(0,-2), (-1,-2), (-2,-2), (-2,-1),
			(-2,0), (-2,1), (-2,2), (-1,2),
			(0,2), (1,2), (2,2), (2,1))
		for target in targets:
			l = self.inst.getLocation()
			l.setLayerCoordinates(fife.ModelCoordinate(0,0))
			self.inst.setLocation(l)
			self.target.setLayerCoordinates(fife.ModelCoordinate(*target))
			self.inst.move('walk', self.target, 0.9)
			for i in xrange(10):
				self.engine.pump()

		self.engine.finalizePumping()
		self.engine.getView().removeCamera(cam)

		

TEST_CLASSES = [ActionTests]

if __name__ == '__main__':
    unittest.main()