view ext/guichan-0.8.2/include/guichan/sdl/sdlgraphics.hpp @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
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/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naessén a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GCN_SDLGRAPHICS_HPP
#define GCN_SDLGRAPHICS_HPP

#include "SDL.h"

#include "guichan/color.hpp"
#include "guichan/graphics.hpp"
#include "guichan/platform.hpp"

namespace gcn
{
    class Image;
    class Rectangle;

    /**
     * SDL implementation of the Graphics.
     */
    class GCN_EXTENSION_DECLSPEC SDLGraphics : public Graphics
    {
    public:

        // Needed so that drawImage(gcn::Image *, int, int) is visible.
        using Graphics::drawImage;

        /**
         * Constructor.
         */
        SDLGraphics();

        /**
         * Sets the target SDL_Surface to draw to. The target can be any
         * SDL_Surface. This funtion also pushes a clip areas corresponding to
         * the dimension of the target.
         *
         * @param target the target to draw to.
         */
        virtual void setTarget(SDL_Surface* target);

        /**
         * Gets the target SDL_Surface.
         *
         * @return the target SDL_Surface.
         */
        virtual SDL_Surface* getTarget() const;

        /**
         * Draws an SDL_Surface on the target surface. Normaly you'll
         * use drawImage, but if you want to write SDL specific code
         * this function might come in handy.
         *
         * NOTE: The clip areas will be taken into account.
         */
        virtual void drawSDLSurface(SDL_Surface* surface,
                                    SDL_Rect source,
                                    SDL_Rect destination);


        // Inherited from Graphics

        virtual void _beginDraw();

        virtual void _endDraw();

        virtual bool pushClipArea(Rectangle area);

        virtual void popClipArea();

        virtual void drawImage(const Image* image,
                               int srcX,
                               int srcY,
                               int dstX,
                               int dstY,
                               int width,
                               int height);

        virtual void drawPoint(int x, int y);

        virtual void drawLine(int x1, int y1, int x2, int y2);

        virtual void drawRectangle(const Rectangle& rectangle);

        virtual void fillRectangle(const Rectangle& rectangle);

        virtual void setColor(const Color& color);

        virtual const Color& getColor() const;

    protected:
        /**
         * Draws a horizontal line.
         *
         * @param x1 the start coordinate of the line.
         * @param y the y coordinate of the line.
         * @param x2 the end coordinate of the line.
         */
        virtual void drawHLine(int x1, int y, int x2);

        /**
         * Draws a vertical line.
         *
         * @param x the x coordinate of the line.
         * @param y1 the start coordinate of the line.
         * @param y2 the end coordinate of the line.
         */
        virtual void drawVLine(int x, int y1, int y2);

        SDL_Surface* mTarget;
        Color mColor;
        bool mAlpha;
    };
}

#endif // end GCN_SDLGRAPHICS_HPP