view ext/guichan-0.8.2/include/guichan/graphics.hpp @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents
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/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naessén a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 */

#ifndef GCN_GRAPHICS_HPP
#define GCN_GRAPHICS_HPP

#include <iosfwd>
#include <stack>

#include "guichan/cliprectangle.hpp"
#include "guichan/platform.hpp"

namespace gcn
{
    class Color;
    class Font;
    class Image;

    /**
     * Abstract class for providing drawing primitve functions. 
     * It contains all vital functions for drawing.
     *
     * Guichan contains implementations of Graphics for common 
     * libraries like the Allegro library, the HGE library, 
     * the OpenGL library, the OpenLayer library, and the SDL library. 
     * To make Guichan usable with other libraries, a Graphics class
     * must be implemented.
     *
     * In Graphics you can set clip areas to limit drawing to certain
     * areas of the screen. Clip areas are put on a stack, which 
     * means that you can push smaller and smaller clip areas onto the 
     * stack. All coordinates will be relative to the top most clip area. 
     * In most cases you won't have to worry about the clip areas, 
     * unless you want to implement some really complex widget. 
     * Pushing and poping of clip areas are handled automatically by 
     * container widgets when their child widgets are drawn.
     *
     * IMPORTANT: Remember to pop each clip area that you pushed on the stack
     * after you are done with it.
     *
     * If you feel that Graphics is to restrictive for your needs, 
     * there is no one stopping you from using your own code for drawing 
     * in widgets. You could for instance use pure SDL in the drawing of 
     * widgets bypassing Graphics. This might however hurt portability of 
     * your application.
     *
     * If you implement a Graphics class not present in Guichan we would 
     * be very happy to add it to Guichan.
     *
     * @see AllegroGraphics, HGEGraphics, OpenLayerGraphics, OpenGLGraphics, 
     *      SDLGraphics, Image
     * @since 0.1.0
     */
    class GCN_CORE_DECLSPEC Graphics
    {
    public:
        /**
         * Alignments for text drawing.
         */
        enum Alignment
        {
            LEFT = 0,
            CENTER,
            RIGHT
        };

        /**
         * Constructor.
         */
        Graphics();

        /**
         * Destructor.
         */
        virtual ~Graphics() { }

        /**
         * Initializes drawing. Called by the Gui when Gui::draw() is called.
         * It is needed by some implementations of Graphics to perform
         * preparations before drawing. An example of such an implementation
         * is the OpenGLGraphics.
         *
         * NOTE: You will never need to call this function yourself, unless
         *       you use a Graphics object outside of Guichan.
         *
         * @see _endDraw, Gui::draw
         */
        virtual void _beginDraw() { }

        /**
         * Deinitializes drawing. Called by the Gui when a Gui::draw() is done.
         * done. It should reset any state changes made by _beginDraw().
         *
         * NOTE: You will never need to call this function yourself, unless
         *       you use a Graphics object outside of Guichan.
         *
         * @see _beginDraw, Gui::draw
         */
        virtual void _endDraw() { }

        /**
         * Pushes a clip area onto the stack. The x and y coordinates in the
         * rectangle is  relative to the last pushed clip area.
         * If the new area falls outside the current clip area, it will be
         * clipped as necessary.
         *
         * If a clip area is outside of the top clip area a clip area with
         * zero width and height will be pushed.
         *
         * @param area The clip area to be pushed onto the stack.
         * @return False if the the new area lays outside the current clip 
         *         area.
         */
        virtual bool pushClipArea(Rectangle area);

        /**
         * Removes the top most clip area from the stack.
         *
         * @throws Exception if the stack is empty.
         */
        virtual void popClipArea();

        /**
         * Gets the current clip area. Usefull if you want to do drawing
         * bypassing Graphics.
         *
         * @return The current clip area.
         */
        virtual const ClipRectangle& getCurrentClipArea();

        /**
         * Draws a part of an image.
         *
         * NOTE: Width and height arguments will not scale the image but
         *       specifies the size of the part to be drawn. If you want
         *       to draw the whole image there is a simplified version of
         *       this function.
         *
         * EXAMPLE: @code drawImage(myImage, 10, 10, 20, 20, 40, 40); @endcode
         *          Will draw a rectangular piece of myImage starting at
         *          coordinate (10, 10) in myImage, with width and height 40.
         *          The piece will be drawn with it's top left corner at
         *          coordinate (20, 20).
         *
         * @param image The image to draw.
         * @param srcX The source image x coordinate.
         * @param srcY The source image y coordinate.
         * @param dstX The destination x coordinate.
         * @param dstY The destination y coordinate.
         * @param width The width of the piece.
         * @param height The height of the piece.
         */
        virtual void drawImage(const Image* image,
                               int srcX,
                               int srcY,
                               int dstX,
                               int dstY,
                               int width,
                               int height) = 0;
        /**
         * Draws an image. A simplified version of the other drawImage.
         * It will draw a whole image at the coordinate you specify.
         * It is equivalent to calling:
         * @code drawImage(myImage, 0, 0, dstX, dstY, image->getWidth(), \
         image->getHeight()); @endcode
         */
        virtual void drawImage(const Image* image, int dstX, int dstY);

        /**
         * Draws a single point/pixel.
         *
         * @param x The x coordinate.
         * @param y The y coordinate.
         */
        virtual void drawPoint(int x, int y) = 0;

        /**
         * Ddraws a line.
         *
         * @param x1 The first x coordinate.
         * @param y1 The first y coordinate.
         * @param x2 The second x coordinate.
         * @param y2 The second y coordinate.
         */
        virtual void drawLine(int x1, int y1, int x2, int y2) = 0;

        /**
         * Draws a simple, non-filled, rectangle with a one pixel width.
         *
         * @param rectangle The rectangle to draw.
         */
        virtual void drawRectangle(const Rectangle& rectangle) = 0;

        /**
         * Draws a filled rectangle.
         *
         * @param rectangle The filled rectangle to draw.
         */
        virtual void fillRectangle(const Rectangle& rectangle) = 0;

        /**
         * Sets the color to use when drawing.
         *
         * @param color A color.
         * @see getColor
         */
        virtual void setColor(const Color& color) = 0;

        /**
         * Gets the color to use when drawing.
         *
         * @return The color used when drawing.
         * @see setColor
         */
        virtual const Color& getColor() const = 0;

        /**
         * Sets the font to use when drawing text.
         *
         * @param font The font to use when drawing.
         */
        virtual void setFont(Font* font);

        /**
         * Draws text.
         *
         * @param text The text to draw.
         * @param x The x coordinate where to draw the text.
         * @param y The y coordinate where to draw the text.
         * @param alignment The alignemnt to use when drawing.
         * @throws Exception when no font has been set.
         */
        virtual void drawText(const std::string& text,
                              int x,
                              int y,
                              Alignment alignment = LEFT);

    protected:
        /**
         * Holds the clip area stack.
         */
        std::stack<ClipRectangle> mClipStack;

        /**
         * Holds the current font.
         */
        Font* mFont;
    };
}

#endif // end GCN_GRAPHICS_HPP