view engine/python/fife/extensions/serializers/xmlanimation.py @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents
children e3140f01749d
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
from fife.extensions.serializers import *

class XMLAnimationLoader(fife.ResourceLoader):
	def __init__(self, imagepool, vfs):
		fife.ResourceLoader.__init__(self)
		self.imagepool = imagepool
		self.vfs = vfs
		self.thisown = 0
		self.filename = ''
		self.node = None

	def loadResource(self, location):
		self.filename = location.getFilename()
		return self.do_load_resource()

	def do_load_resource(self):
		f = self.vfs.open(self.filename)
		f.thisown = 1
		tree = ET.parse(f)
		self.node = tree.getroot()

		animation = fife.Animation()
		common_frame_delay = int(self.node.get('delay', 0))
		x_offset = int(self.node.get('x_offset', 0))
		y_offset = int(self.node.get('y_offset', 0))
		animation.setActionFrame(int(self.node.get('action', 0)))

		frames = self.node.findall('frame')
		if not frames:
			raise InvalidFormat('animation without <frame>s')

		for frame in frames:
			source = frame.get('source')
			if not source:
				raise InvalidFormat('animation without <frame>s')

			frame_x_offset = int(frame.get('x_offset', x_offset))
			frame_y_offset = int(frame.get('y_offset', y_offset))
			frame_delay = int(frame.get('delay', common_frame_delay))

			# xml paths are relative to the directory of the file they're used in.
			path = self.filename.split('/')
			path.pop()
			path.append(str(source))

			image_location = fife.ImageLocation('/'.join(path))
			image_location.setXShift(frame_x_offset)
			image_location.setYShift(frame_y_offset)

			image_index = self.imagepool.addResourceFromLocation(image_location)
			animation.addFrame(fife.ResourcePtr(self.imagepool,image_index), frame_delay)

		animation.thisown = 0
		return animation