view engine/core/video/fonts/subimagefont.cpp @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents 756b895e1dab
children ad7969d9460b
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <string>

// Platform specific includes
#include "util/base/fife_stdint.h"

// 3rd party library includes
#include <SDL.h>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/log/logger.h"
#include "util/structures/rect.h"
#include "util/utf8/utf8.h"
#include "video/image.h"
#include "video/renderbackend.h"
#include "video/imagepool.h"

#include "subimagefont.h"

namespace FIFE {
	static Logger _log(LM_GUI);

	SubImageFont::SubImageFont(const std::string& filename, const std::string& glyphs, ImagePool& pool) 
		: ImageFontBase(), m_pool(pool) {

		FL_LOG(_log, LMsg("guichan_image_font, loading ") << filename << " glyphs " << glyphs);

		int image_id = m_pool.addResourceFromFile(filename);
		Image& img = dynamic_cast<Image&>(m_pool.get(image_id));
		SDL_Surface* surface = img.getSurface();

		if( !surface ) {
			throw CannotOpenFile(filename);
		}

		// Make sure we get 32bit RGB
		// and copy the Pixelbuffers surface
		SDL_Surface *tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
			surface->w,surface->h,32,
			RMASK, GMASK, BMASK ,NULLMASK);

		SDL_BlitSurface(surface,0,tmp,0);
		surface = tmp;

		// Prepare the data for extracting the glyphs.
		uint32_t *pixels = reinterpret_cast<uint32_t*>(surface->pixels);

		int x, w;
		x = 0; w=0;

		SDL_Rect src;

		src.h = surface->h;
		src.y = 0;

		uint32_t separator = pixels[0];
		while(x < surface->w && pixels[x] == separator)
			++x;
		uint32_t colorkey = pixels[x];

		FL_DBG(_log, LMsg("image_font")
			<< " glyph separator is " 
			<< pprint(reinterpret_cast<void*>(separator))
			<< " transparent color is " 
			<< pprint(reinterpret_cast<void*>(colorkey)));

		// Disable alpha blending, so that we use colorkeying
		SDL_SetAlpha(surface,0,255);
		SDL_SetColorKey(surface,SDL_SRCCOLORKEY,colorkey);

		// Finally extract all glyphs
		std::string::const_iterator text_it = glyphs.begin();
		while(text_it != glyphs.end()) {
			w=0;
			while(x < surface->w && pixels[x] == separator)
				++x;
			if( x == surface->w )
				break;

			while(x + w < surface->w && pixels[x + w] != separator)
				++w;

			src.x = x;
			src.w = w;

			tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
					w,surface->h,32,
					RMASK, GMASK, BMASK ,NULLMASK);

			SDL_FillRect(tmp,0,colorkey);
			SDL_BlitSurface(surface,&src,tmp,0);

			// Disable alpha blending, so that we use colorkeying
			SDL_SetAlpha(tmp,0,255);
			SDL_SetColorKey(tmp,SDL_SRCCOLORKEY,colorkey);


			uint32_t codepoint = utf8::next(text_it, glyphs.end());
			m_glyphs[ codepoint ].surface = tmp;

			x += w;
		}

		// Set placeholder glyph
		// This should actually work ith utf8.
		if( m_glyphs.find('?') != m_glyphs.end() ) {
			m_placeholder = m_glyphs['?'];
		} else {
			m_placeholder.surface = 0;
		}

		mHeight = surface->h;
		SDL_FreeSurface(surface);
	}


}