view engine/core/video/animation.cpp @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents 3804348fe3fb
children 16c2b3ee59ce
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <string>

// 3rd party library includes
#include <boost/lexical_cast.hpp>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/time/timemanager.h"

#include "animation.h"
#include "image.h"
#include "util/structures/rect.h"

namespace FIFE {

	Animation::Animation(): 
		m_action_frame(-1),
		m_animation_endtime(-1),
		m_direction(0) {
		}
	
	Animation::~Animation() {
		// note: we don't need to free the images, as they are handled via
		// smart references.
	}

	void Animation::addFrame(ResourcePtr image, unsigned int duration) {
		FrameInfo info;
		info.index = m_frames.size();
		info.duration = duration;
		info.image = image;
		m_frames.push_back(info);

		std::map<unsigned int, FrameInfo>::const_iterator i(m_framemap.end());
		if (i == m_framemap.begin()) {
			m_framemap[0] = info;
			m_animation_endtime = duration;
		} else {
			--i;
			unsigned int frametime = i->first + i->second.duration;
			m_framemap[frametime] = info;
			m_animation_endtime = frametime + duration;
		}
		
	}

	int Animation::getFrameIndex(unsigned int timestamp) {
		int val = -1;
		if ((static_cast<int>(timestamp) <= m_animation_endtime) && (m_animation_endtime > 0)) {
			std::map<unsigned int, FrameInfo>::const_iterator i(m_framemap.upper_bound(timestamp));
			--i;
			val = i->second.index;
		}
		return val;
	}

	bool Animation::isValidIndex(int index) const{
		int size = m_frames.size();
		return size > 0 && index >= 0 && index < size; 
	}

	Image* Animation::getFrame(int index) {
		if (isValidIndex(index)) {
			return m_frames[index].image.get<Image>();
		} else {
			return NULL;
		}
	}

	Image* Animation::getFrameByTimestamp(unsigned int timestamp) {
		return getFrame(getFrameIndex(timestamp));
	}

	int Animation::getFrameDuration(int index) const{
		if (isValidIndex(index)) {
			return m_frames[index].duration;
		} else {
			return -1;
		}
	}

	unsigned int Animation::getNumFrames() const {
		return m_frames.size();
	}

	void Animation::setDirection(unsigned int direction) {
		m_direction %= 360;
	}
}
/* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */