view engine/core/model/structures/map.h @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents 7e5717105212
children 9d94f4676d17
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_MAP_MAP_H
#define FIFE_MAP_MAP_H

// Standard C++ library includes
#include <list>
#include <string>
#include <vector>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/resourceclass.h"
#include "util/resource/resource.h"
#include "model/metamodel/timeprovider.h"

#include "location.h"

namespace FIFE {

	class Layer;
	class CellGrid;
	class Map;

	/** Listener interface for changes happening on map
	 */
	class MapChangeListener {
	public:
		virtual ~MapChangeListener() {};
		
		/** Called when some layer is changed on map. @see LayerChangeListener
		 * Layer is effectively changed, in case some of its instances
		 * is created, deleted or changed during latest update cycle
		 * @param map where change occurred
		 * @param changedLayers list of layers containing some changes
		 * @note Does not report layer creations and deletions
		 */
		virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0;
		
		/** Called when some layer gets created on the map
		 * @param map where change occurred
		 * @param layer which got created
		 */
		virtual void onLayerCreate(Map* map, Layer* layer) = 0;
		
		/** Called when some instance gets deleted on layer
		 * @param map where change occurred
		 * @param layer which will be deleted
		 * @note right after this call, layer actually gets deleted!
		 */
		virtual void onLayerDelete(Map* map, Layer* layer) = 0;
	};

	/** A container of \c Layer(s).
	 *
	 * The actual data is contained in \c Layer objects
	 * @see Layer
	 */
	class Map : public ResourceClass {
		public:

			/** Construct a map
			 * To add map to model, one should call Model::addMap (otherwise
			 * map is not registered with the engine properly)
			 */
			Map(const std::string& identifier, TimeProvider* tp_master=NULL);

			/** Destructor
			 */
			~Map();

			/** Get the identifier for this map.
			 */
			const std::string& getId() const { return m_id; }

			/** Sets the identifier for this map.
			 */
			void setId(const std::string& id) { m_id = id; }

			/** Add a Layer to this Map. Map owns the returned pointer to the new Layer, so don't delete it!
			 */
			Layer* createLayer(const std::string& identifier, CellGrid* grid);

			/** Delete a layer from the map
			 */
			void deleteLayer(Layer*);

			/** Get the layers on this map.
			 */
			const std::list<Layer*>& getLayers() const { return m_layers; }

			/** Get the layer with the given id.
			 */
			Layer* getLayer(const std::string& identifier);

			/** Get the overall number of layers
			 */
			size_t getNumLayers() const;

			/** Delete all layers from the map
			 */
			void deleteLayers();

			/** Maps coordinate from one layer to another
			 */
			void getMatchingCoordinates(const ModelCoordinate& coord_to_map, const Layer* from_layer, 
				const Layer* to_layer, std::vector<ModelCoordinate>& matching_coords) const;

			/** Called periodically to update events on map
			 * @returns true, if map was changed
			 */
			bool update();
			
			/** Sets speed for the map. See Model::setTimeMultiplier.
			 */
			void setTimeMultiplier(float multip) { m_timeprovider.setMultiplier(multip); }
			
			/** Gets model speed. @see setTimeMultiplier.
			 */
			float getTimeMultiplier() const { return m_timeprovider.getMultiplier(); }
			
			/** Gets timeprovider used in the map
			 */
			TimeProvider* getTimeProvider() { return &m_timeprovider; }
			
			/** Adds new change listener
			* @param listener to add
			*/
			void addChangeListener(MapChangeListener* listener);
	
			/** Removes associated change listener
			* @param listener to remove
			*/
			void removeChangeListener(MapChangeListener* listener);
			
			/** Returns true, if map information was changed during previous update round
			*/
			bool isChanged() { return !m_changedlayers.empty(); }

			/** Returns layers that were changed during previous update round
			*/
			std::vector<Layer*>& getChangedLayers() { return m_changedlayers; }

		private:
			std::string m_id;

			std::list<Layer*> m_layers;
			TimeProvider m_timeprovider;

			Map(const Map& map);
			Map& operator=(const Map& map);
	
			// listeners for map changes
			std::vector<MapChangeListener*> m_changelisteners;

			// holds changed layers after each update
			std::vector<Layer*> m_changedlayers;
			
			// true, if something was changed on map during previous update (layer change, creation, deletion)
			bool m_changed;
	};

} //FIFE

#endif
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