Mercurial > fife-parpg
view demos/rio_de_hola/scripts/agents/hero.py @ 378:64738befdf3b
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 11 Jan 2010 23:34:52 +0000 |
parents | |
children | 70697641fca3 |
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import random from agent import Agent from settings import Setting TDS = Setting() _STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_KICK, _STATE_TALK = xrange(5) class Hero(Agent): def __init__(self, model, agentName, layer, uniqInMap=True): super(Hero, self).__init__(model, agentName, layer, uniqInMap) self.state = _STATE_NONE self.idlecounter = 1 def onInstanceActionFinished(self, instance, action): self.idle() if action.getId() != 'stand': self.idlecounter = 1 else: self.idlecounter += 1 if self.idlecounter % 7 == 0: heroTexts = TDS.readSetting("heroTexts", type='list', text=True) txtindex = random.randint(0, len(heroTexts) - 1) instance.say(heroTexts[txtindex], 2500) def start(self): self.idle() def idle(self): self.state = _STATE_IDLE self.agent.act('stand', self.agent.getFacingLocation()) def run(self, location): self.state = _STATE_RUN self.agent.move('run', location, 4 * float(TDS.readSetting("TestAgentSpeed"))) def kick(self, target): self.state = _STATE_KICK self.agent.act('kick', target) def talk(self, target): self.state = _STATE_TALK self.agent.act('talk', target)