view demos/rio_de_hola/scripts/agents/hero.py @ 378:64738befdf3b

bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 11 Jan 2010 23:34:52 +0000
parents
children 70697641fca3
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import random
from agent import Agent
from settings import Setting

TDS = Setting()

_STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_KICK, _STATE_TALK = xrange(5)

class Hero(Agent):
	def __init__(self, model, agentName, layer, uniqInMap=True):
		super(Hero, self).__init__(model, agentName, layer, uniqInMap)
		self.state = _STATE_NONE
		self.idlecounter = 1

	def onInstanceActionFinished(self, instance, action):
		self.idle()
		if action.getId() != 'stand':
			self.idlecounter = 1
		else:
			self.idlecounter += 1
		if self.idlecounter % 7 == 0:
			heroTexts = TDS.readSetting("heroTexts", type='list', text=True)
			txtindex = random.randint(0, len(heroTexts) - 1)
			instance.say(heroTexts[txtindex], 2500)

	def start(self):
		self.idle()

	def idle(self):
		self.state = _STATE_IDLE
		self.agent.act('stand', self.agent.getFacingLocation())

	def run(self, location):
		self.state = _STATE_RUN
		self.agent.move('run', location, 4 * float(TDS.readSetting("TestAgentSpeed")))

	def kick(self, target):
		self.state = _STATE_KICK
		self.agent.act('kick', target)

	def talk(self, target):
		self.state = _STATE_TALK
		self.agent.act('talk', target)