Mercurial > fife-parpg
view engine/core/view/visual.i @ 384:621b062e752d
Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 20 Jan 2010 05:56:18 +0000 |
parents | ab41334e8a57 |
children | 8fa2f3aa0cbd |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/visual.h" %} namespace FIFE { class Visual2DGfx { public: virtual ~Visual2DGfx(); void setTransparency(uint8_t transparency); uint8_t getTransparency(); void setVisible(bool visible); unsigned int isVisible(); private: Visual2DGfx(); }; %apply std::vector<int> &OUTPUT { std::vector<int>& angles }; class ObjectVisual: public Visual2DGfx { public: static ObjectVisual* create(Object* object); virtual ~ObjectVisual(); void addStaticImage(unsigned int angle, int image_index); int getStaticImageIndexByAngle(int angle); int getClosestMatchingAngle(int angle); void getStaticImageAngles(std::vector<int>& angles); private: ObjectVisual(); }; %template(get2dGfxVisual) Object::getVisual<ObjectVisual>; %clear std::vector<int> angles; class InstanceVisual: public Visual2DGfx { public: static InstanceVisual* create(Instance* instance); virtual ~InstanceVisual(); void setStackPosition(int stackposition); int getStackPosition(); private: InstanceVisual(); }; %template(get2dGfxVisual) Instance::getVisual<InstanceVisual>; class ActionVisual: public Visual2DGfx { public: static ActionVisual* create(Action* action); virtual ~ActionVisual(); void addAnimation(unsigned int angle, int animation_index); int getAnimationIndexByAngle(int angle); private: ActionVisual(); }; %template(get2dGfxVisual) Action::getVisual<ActionVisual>; }