Mercurial > fife-parpg
view engine/core/util/resource/pool.cpp @ 384:621b062e752d
Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 20 Jan 2010 05:56:18 +0000 |
parents | 376b8afc9a18 |
children | a46368b3d8a0 |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/log/logger.h" #include "pool.h" namespace FIFE { static Logger _log(LM_POOL); Pool::Pool(const std::string& name): m_entries(), m_location_to_entry(), m_loaders(), m_name(name) { } Pool::~Pool() { FL_LOG(_log, LMsg("Pool destroyed: ") << m_name); printStatistics(); sanityCheck(); reset(); std::vector<ResourceLoader*>::iterator loader; for (loader = m_loaders.begin(); loader != m_loaders.end(); loader++) { delete (*loader); } } void Pool::reset() { std::vector<PoolEntry*>::iterator entry; for (entry = m_entries.begin(); entry != m_entries.end(); entry++) { // Warn about leaks, but at least display ALL of them // Instead of bailing out with an exception in the FifeClass destructor. if( (*entry)->resource && (*entry)->resource->getRefCount() > 0 ) { FL_WARN(_log, LMsg(m_name + " leak: ") << (*entry)->location->getFilename()); (*entry)->resource = 0; } delete (*entry); } m_entries.clear(); m_location_to_entry.clear(); } int Pool::purgeLoadedResources() { int count = 0; std::vector<PoolEntry*>::iterator it; for (it = m_entries.begin(); it != m_entries.end(); it++) { PoolEntry* entry = *it; if( entry->resource && entry->resource->getRefCount() == 0 ) { delete entry->resource; entry->resource = 0; ++count; } } return count; } void Pool::addResourceLoader(ResourceLoader* loader) { m_loaders.push_back(loader); } int Pool::addResourceFromLocation(ResourceLocation* loc) { ResourceLocationToEntry::const_iterator it = m_location_to_entry.find(loc); if (it != m_location_to_entry.end()) { return it->second; } PoolEntry* entry = new PoolEntry(); entry->location = loc->clone(); m_entries.push_back(entry); size_t index = m_entries.size() - 1; m_location_to_entry[entry->location] = index; return index; } int Pool::addResourceFromFile(const std::string& filename) { ResourceLocation r = ResourceLocation(filename); return addResourceFromLocation(&r); } IResource& Pool::get(unsigned int index, bool inc) { if (index >= m_entries.size()) { FL_ERR(_log, LMsg("Tried to get with index ") << index << ", only " << m_entries.size() << " items in pool " + m_name); throw IndexOverflow( __FUNCTION__ ); } IResource* res = NULL; PoolEntry* entry = m_entries[index]; if (entry->resource) { res = entry->resource; } else { if (!entry->loader) { findAndSetProvider(*entry); } else { entry->resource = entry->loader->loadResource(*entry->location); } if (!entry->loader) { LMsg msg("No suitable loader was found for resource "); msg << "#" << index << "<" << entry->location->getFilename() << "> in pool " << m_name; FL_ERR(_log, msg); throw NotFound(msg.str); } // This branch will only be relevant if the resource has been // loaded successfully before, but for some reason the loader // can't load the resource anymore. // Maybe someone deleted a file under FIFE's hands? if (!entry->resource) { LMsg msg("The loader was unable to load the resource "); msg << "#" << index << "<" << entry->location->getFilename() << "> in pool " << m_name; FL_ERR(_log, msg); throw NotFound(msg.str); } res = entry->resource; } if (inc) { res->addRef(); } res->setPoolId(index); return *res; } void Pool::release(unsigned int index, bool dec) { if (index >= m_entries.size()) { throw IndexOverflow( __FUNCTION__ ); } IResource* res = NULL; PoolEntry* entry = m_entries[index]; if (entry->resource) { res = entry->resource; if (dec) { res->decRef(); } if(res->getRefCount() == 0) { delete entry->resource; entry->resource = 0; } } } int Pool::getResourceCount(int status) { int amount = 0; std::vector<PoolEntry*>::iterator entry; for (entry = m_entries.begin(); entry != m_entries.end(); entry++) { if (status & RES_LOADED) { if ((*entry)->resource) { amount++; } } if (status & RES_NON_LOADED) { if (!(*entry)->resource) { amount++; } } } return amount; } void Pool::findAndSetProvider(PoolEntry& entry) { std::vector<ResourceLoader*>::iterator it = m_loaders.begin(); std::vector<ResourceLoader*>::iterator end = m_loaders.end(); if( it == end ) { FL_PANIC(_log, "no loader constructors given for resource pool"); } for(; it != end; ++it) { IResource* res = (*it)->loadResource(*entry.location); if (res) { entry.resource = res; entry.loader = *it; return; } }; } void Pool::printStatistics() { FL_LOG(_log, LMsg("Pool not loaded =") << getResourceCount(RES_NON_LOADED)); FL_LOG(_log, LMsg("Pool loaded =") << getResourceCount(RES_LOADED)); int amount = 0; std::vector<PoolEntry*>::iterator entry; for (entry = m_entries.begin(); entry != m_entries.end(); entry++) { if ((*entry)->resource) { if ((*entry)->resource->getRefCount() > 0) { amount++; } } } FL_LOG(_log, LMsg("Pool locked =") << amount); FL_LOG(_log, LMsg("Pool total size =") << m_entries.size()); } void Pool::sanityCheck() { // It is easy to mess up the important consistent // less-than operator for the location classes. // This will check if according to the '==' operator // entries are duplicate (=memory leaks). // Slow and inaccurate. But should barf at real messups. for(unsigned i = 0; i != m_entries.size(); ++i) { int count = 0; for(unsigned j = i+1; j < m_entries.size(); ++j) { if( *m_entries[i]->location == *m_entries[j]->location ) count ++; } if( 0 == count ) continue; FL_WARN(_log, LMsg("Multiple entries: ") << m_entries[i]->location->getFilename() << " #entries = " << (count+1) ); } } }