Mercurial > fife-parpg
view demos/rio_de_hola/settings.py @ 384:621b062e752d
Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 20 Jan 2010 05:56:18 +0000 |
parents | 64738befdf3b |
children | 70697641fca3 |
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import shutil from fife.extensions import pychan import os from fife.extensions.fife_utils import getUserDataDirectory try: import xml.etree.cElementTree as ET except: import xml.etree.ElementTree as ET class Setting(object): def __init__(self, *args, **kwargs): self._appdata = getUserDataDirectory("fife", "rio_de_hola") if not os.path.exists(self._appdata+'/settings.xml'): shutil.copyfile('settings-dist.xml', self._appdata+'/settings.xml') def onOptionsPress(self): self.changesRequireRestart = False self.isSetToDefault = False self.Resolutions = ['640x480', '800x600', '1024x768', '1280x800', '1440x900'] if not hasattr(self, 'OptionsDlg'): self.OptionsDlg = None if not self.OptionsDlg: self.OptionsDlg = pychan.loadXML('gui/settings.xml') self.OptionsDlg.distributeInitialData({ 'screen_resolution' : self.Resolutions, 'render_backend' : ['OpenGL', 'SDL'] }) self.OptionsDlg.distributeData({ 'screen_resolution' : self.Resolutions.index(str(self.readSetting("ScreenWidth")) + 'x' + str(self.readSetting("ScreenHeight"))), 'render_backend' : 0 if str(self.readSetting("RenderBackend")) == "OpenGL" else 1, 'enable_fullscreen' : int(self.readSetting("FullScreen")), 'enable_sound' : int(self.readSetting("PlaySounds")) }) self.OptionsDlg.mapEvents({ 'okButton' : self.saveSettings, 'cancelButton' : self.OptionsDlg.hide, 'defaultButton' : self.setDefaults }) self.OptionsDlg.show() def setDefaults(self): shutil.copyfile('settings-dist.xml', self._appdata+'/settings.xml') self.isSetToDefault = True self.changesRequireRestart = True def readSetting(self, name, type='int', strip=True, text=False): if not hasattr(self, 'tree'): self.tree = ET.parse(self._appdata+'/settings.xml') self.root_element = self.tree.getroot() element = self.root_element.find(name) if element is not None: element_value = element.text if element_value is None: if type == 'int': return 0 elif type == 'list': list = [] return list else: if type == 'int': return element_value.strip() if strip else element_value elif type == 'list': list = [] list_s = [] list = str(element_value.strip()).split(";") for item in list: item = item.strip() if text: item = item.replace('\\n', '\n') list_s.append(item) return list_s elif type == 'bool': return False if element_value.strip() == 'False' else True else: print 'Setting,', name, 'does not exist!' def setSetting(self, name, value): element = self.root_element.find(name) if element is not None: if value is not element.text: element.text = str(value) else: print 'Setting,', name, 'does not exist!' def saveSettings(self): screen_resolution, render_backend, enable_fullscreen, enable_sound = self.OptionsDlg.collectData('screen_resolution', 'render_backend', 'enable_fullscreen', 'enable_sound') render_backend = 'OpenGL' if render_backend is 0 else 'SDL' if render_backend != str(self.readSetting("RenderBackend")): self.setSetting('RenderBackend', render_backend) self.changesRequireRestart = True if int(enable_fullscreen) != int(self.readSetting("FullScreen")): self.setSetting('FullScreen', int(enable_fullscreen)) self.changesRequireRestart = True if int(enable_sound) != int(self.readSetting("PlaySounds")): self.setSetting('PlaySounds', int(enable_sound)) self.changesRequireRestart = True if screen_resolution != self.Resolutions.index(str(self.readSetting("ScreenWidth")) + 'x' + str(self.readSetting("ScreenHeight"))): self.setSetting('ScreenWidth', int(self.Resolutions[screen_resolution].partition('x')[0])) self.setSetting('ScreenHeight', int(self.Resolutions[screen_resolution].partition('x')[2])) self.changesRequireRestart = True if not self.isSetToDefault: self.tree.write(self._appdata+'/settings.xml') self.OptionsDlg.hide() if self.changesRequireRestart: RestartDlg = pychan.loadXML('gui/changes_require_restart.xml') RestartDlg.mapEvents({ 'closeButton' : RestartDlg.hide }) RestartDlg.show()