view demos/rio_de_hola/settings.py @ 384:621b062e752d

Modified the code blocks project files to fit with the new build system. Code blocks now uses scons to build each of the configurations. The python configurations build properly but fail during link with a bunch of undefined references insides of the swig generated dll, not sure why. Also updated the win32-config.py so that it no longer relies on variables defined outside of itself, this was causing code blocks to not be able to build. Updated a couple of the batch scripts so they run properly.
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 20 Jan 2010 05:56:18 +0000
parents 64738befdf3b
children 70697641fca3
line wrap: on
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import shutil
from fife.extensions import pychan
import os
from fife.extensions.fife_utils import getUserDataDirectory
try:
	import xml.etree.cElementTree as ET
except:
	import xml.etree.ElementTree as ET

class Setting(object):
	def __init__(self, *args, **kwargs):
		self._appdata = getUserDataDirectory("fife", "rio_de_hola")
		
		if not os.path.exists(self._appdata+'/settings.xml'):
			shutil.copyfile('settings-dist.xml', self._appdata+'/settings.xml')
		

	def onOptionsPress(self):	
		self.changesRequireRestart = False
		self.isSetToDefault = False
		self.Resolutions = ['640x480', '800x600', '1024x768', '1280x800', '1440x900']
		if not hasattr(self, 'OptionsDlg'):
			self.OptionsDlg = None
		if not self.OptionsDlg:
			self.OptionsDlg = pychan.loadXML('gui/settings.xml')
			self.OptionsDlg.distributeInitialData({
				'screen_resolution' : self.Resolutions,
				'render_backend' : ['OpenGL', 'SDL']
			})
			self.OptionsDlg.distributeData({
				'screen_resolution' : self.Resolutions.index(str(self.readSetting("ScreenWidth")) + 'x' + str(self.readSetting("ScreenHeight"))),
				'render_backend' : 0 if str(self.readSetting("RenderBackend")) == "OpenGL" else 1,
				'enable_fullscreen' : int(self.readSetting("FullScreen")),
				'enable_sound' : int(self.readSetting("PlaySounds"))
			})
			self.OptionsDlg.mapEvents({
				'okButton' : self.saveSettings,
				'cancelButton' : self.OptionsDlg.hide,
				'defaultButton' : self.setDefaults
			})
		self.OptionsDlg.show()

	def setDefaults(self):
		shutil.copyfile('settings-dist.xml', self._appdata+'/settings.xml')
		self.isSetToDefault = True
		self.changesRequireRestart = True

	def readSetting(self, name, type='int', strip=True, text=False):
		if not hasattr(self, 'tree'):
			self.tree = ET.parse(self._appdata+'/settings.xml')
			self.root_element = self.tree.getroot()
		element = self.root_element.find(name)
		if element is not None:
			element_value = element.text
			if element_value is None:
				if type == 'int':
					return 0
				elif type == 'list':
					list = []
					return list
			else:
				if type == 'int':
					return element_value.strip() if strip else element_value
				elif type == 'list':
					list = []
					list_s = []
					list = str(element_value.strip()).split(";")
					for item in list:
						item = item.strip()
						if text:
							item = item.replace('\\n', '\n')
						list_s.append(item)
					return list_s
				elif type == 'bool':
					return False if element_value.strip() == 'False' else True
		else:
			print 'Setting,', name, 'does not exist!'

	def setSetting(self, name, value):
		element = self.root_element.find(name)
		if element is not None:
			if value is not element.text:
				element.text = str(value)
		else:
			print 'Setting,', name, 'does not exist!'

	def saveSettings(self):
		screen_resolution, render_backend, enable_fullscreen, enable_sound = self.OptionsDlg.collectData('screen_resolution', 'render_backend', 'enable_fullscreen', 'enable_sound')
		render_backend = 'OpenGL' if render_backend is 0 else 'SDL'
		if render_backend != str(self.readSetting("RenderBackend")):
			self.setSetting('RenderBackend', render_backend)
			self.changesRequireRestart = True
		if int(enable_fullscreen) != int(self.readSetting("FullScreen")):
			self.setSetting('FullScreen', int(enable_fullscreen))
			self.changesRequireRestart = True
		if int(enable_sound) != int(self.readSetting("PlaySounds")):
			self.setSetting('PlaySounds', int(enable_sound))
			self.changesRequireRestart = True
		if screen_resolution != self.Resolutions.index(str(self.readSetting("ScreenWidth")) + 'x' + str(self.readSetting("ScreenHeight"))):
			self.setSetting('ScreenWidth', int(self.Resolutions[screen_resolution].partition('x')[0]))
			self.setSetting('ScreenHeight', int(self.Resolutions[screen_resolution].partition('x')[2]))
			self.changesRequireRestart = True

		if not self.isSetToDefault:
			self.tree.write(self._appdata+'/settings.xml')
		self.OptionsDlg.hide()
		if self.changesRequireRestart:
			RestartDlg = pychan.loadXML('gui/changes_require_restart.xml')
			RestartDlg.mapEvents({ 'closeButton' : RestartDlg.hide })
			RestartDlg.show()