Mercurial > fife-parpg
view engine/core/gui/console/console.h @ 206:6214a0b91eb2
Fix: pychan/compat.py should not depend on pythonize.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 14 Mar 2009 12:32:11 +0000 |
parents | bb9902910067 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_GUICHAN_ADDON_CONSOLE_H #define FIFE_GUICHAN_ADDON_CONSOLE_H // Standard C++ library includes #include <string> // 3rd party library includes #include <guichan.hpp> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/time/timer.h" namespace FIFE { class CommandLine; class GuiFont; /** * Console executer is listener interface for console activity */ class ConsoleExecuter { public: /** Destructor */ virtual ~ConsoleExecuter() {} /** Called when console tools button is clicked */ virtual void onToolsClick() = 0; /** Called when user has typed command to console and pressed enter * @return response from executer */ virtual std::string onConsoleCommand(const std::string& command) = 0; }; /** Ingame Console */ class Console : public gcn::Container, public gcn::ActionListener, public gcn::FocusListener { public: /** Constructor */ Console(); /** Destructor */ virtual ~Console(); /** Print one or more lines to the console output */ void println(const std::string & s); /** Show the console * Adds the Console to the guichan toplevel container * and pushes an input Context so that keys are not send to the * rest of the game. */ void show(); /** Hide the console * Removes itself from the toplevel container * and pops it's input context */ void hide(); /** Clear the console output */ void clear(); /** Toggle the console * Toggles whether the Console is shown or not. * Calls show() or hide() respectively. */ void toggleShowHide(); /** Execute a command * Normally just sends the command to runString() * Checks whether the cmd is just one token * and print it's value rather than throw an * useless error. * * @todo generalize the generated command and the regexp used. */ void execute(std::string cmd); /** Update the FPS caption * @note Is a timer callback. */ void updateCaption(); /** Update the scroll in/out animation. * @note Is a timer callback. */ void updateAnimation(); /** Callback from guichan to respond to button press */ void action(const gcn::ActionEvent & event); /** Sets executer for the console */ void setConsoleExecuter(ConsoleExecuter* const consoleexec); /** Removes executer for the console */ void removeConsoleExecuter(); /** Layouts the console to match e.g. font changes */ void reLayout(); /** Sets the font used for the input and output areas */ void setIOFont(GuiFont* font); /** Hide if we loose focus */ void focusLost(const gcn::Event& event); private: bool m_isAttached; ConsoleExecuter* m_consoleexec; CommandLine* m_input; gcn::TextBox* m_output; gcn::ScrollArea* m_outputscrollarea; gcn::Label* m_status; gcn::Button* m_toolsbutton; static const unsigned m_maxOutputRows; std::string m_prompt; int m_hiddenPos; int m_animationDelta; bool m_hiding; Timer m_fpsTimer; Timer m_animationTimer; void doShow(); void doHide(); }; } #endif /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */