Mercurial > fife-parpg
view clients/rio_de_hola/scripts/girl.py @ 49:61d7a0a881bd
fixed sample_unit_test.cpp
author | jasoka@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 12:47:57 +0000 |
parents | 4a0efb7baf70 |
children |
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from agent import Agent import settings as TDS import fife _STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_FOLLOW = 0, 1, 2, 3 GIRL_SPEED = 3 * TDS.TestAgentSpeed class Girl(Agent): def __init__(self, model, agentName, layer, uniqInMap=True): super(Girl, self).__init__(model, agentName, layer, uniqInMap) self.state = _STATE_NONE self.waypoints = ((67, 80), (75, 44)) self.waypoint_counter = 0 self.hero = self.layer.getInstance('PC') def onInstanceActionFinished(self, instance, action): if self.state in (_STATE_RUN, _STATE_FOLLOW): self.idle() else: if self.waypoint_counter % 3: self.waypoint_counter += 1 self.follow_hero() else: self.run(self.getNextWaypoint()) def getNextWaypoint(self): self.waypoint_counter += 1 l = fife.Location(self.layer) l.setLayerCoordinates(fife.ModelCoordinate(*self.waypoints[self.waypoint_counter % len(self.waypoints)])) return l def start(self): self.follow_hero() def idle(self): self.state = _STATE_IDLE self.agent.act('stand', self.agent.getFacingLocation(), False) def follow_hero(self): self.state = _STATE_FOLLOW self.agent.follow('run', self.hero, GIRL_SPEED) def run(self, location): self.state = _STATE_RUN self.agent.move('run', location, GIRL_SPEED)