Mercurial > fife-parpg
view engine/python/fife/extensions/fife_settings.py @ 664:61a5f86a0db3
* Fixed the warnings that were introduced by the light branch merge.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 08 Nov 2010 15:46:48 +0000 |
parents | e3140f01749d |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### """ Settings ================================== This module provides a nice framework for loading and saving game settings. It is by no means complete but it does provide a good starting point. """ import shutil import os from StringIO import StringIO from fife.extensions import pychan from fife.extensions.fife_utils import getUserDataDirectory from fife.extensions.serializers.simplexml import SimpleXMLSerializer SETTINGS_GUI_XML="""\ <Window name="Settings" title="Settings"> <Label text="Settings menu!" /> <HBox> <VBox> <Label text="Resolution:" /> <Label text="Renderer:" /> <Label text="Light Model:" /> </VBox> <VBox min_size="120,60"> <DropDown name="screen_resolution" min_size="120,0" /> <DropDown name="render_backend" min_size="120,0" /> <DropDown name="lighting_model" min_size="120,0" /> </VBox> </HBox> <CheckBox name="enable_fullscreen" text="Use the full screen mode" /> <CheckBox name="enable_sound" text="Enable sound" /> <HBox> <Spacer /> <Button name="cancelButton" text="Cancel" /> <Button name="okButton" text="Ok" /> <Button name="defaultButton" text="Defaults" /> </HBox> </Window> """ CHANGES_REQUIRE_RESTART="""\ <Window title="Changes require restart"> <Label text="Some of your changes require you to restart." /> <HBox> <Spacer /> <Button name="closeButton" text="Ok" /> </HBox> </Window> """ FIFE_MODULE = "FIFE" class Setting(object): """ This class manages loading and saving of game settings. Usage:: from fife.extensions.fife_settings import Setting settings = Setting(app_name="myapp") screen_width = settings.get("FIFE", "ScreenWidth", 1024) screen_height = settings.get("FIFE", "ScreenHeight", 768) """ def __init__(self, app_name="", settings_file="", default_settings_file= "settings-dist.xml", settings_gui_xml="", changes_gui_xml="", copy_dist=True, serializer=None): """ Initializes the Setting object. @param app_name: The applications name. If this parameter is provided alone it will try to read the settings file from the users home directory. In windows this will be something like: C:\Documents and Settings\user\Application Data\fife @type app_name: C{string} @param settings_file: The name of the settings file. If this parameter is provided it will look for the setting file as you specify it, first looking in the working directory. It will NOT look in the users home directory. @type settings_file: C{string} @param default_settings_file: The name of the default settings file. If the settings_file does not exist this file will be copied into the place of the settings_file. This file must exist in the root directory of your project! @type default_settings_file: C{string} @param settings_gui_xml: If you specify this parameter you can customize the look of the settings dialog box. @param copy_dist: Copies the default settings file to the settings_file location. If this is False it will create a new empty setting file. @param serializer: Overrides the default XML serializer @type serializer: C{SimpleSerializer} """ self._app_name = app_name self._settings_file = settings_file self._default_settings_file = default_settings_file self._settings_gui_xml = settings_gui_xml self._changes_gui_xml = changes_gui_xml self.OptionsDlg = None # Holds SettingEntries self._entries = {} if self._settings_file == "": self._settings_file = "settings.xml" self._appdata = getUserDataDirectory("fife", self._app_name) else: self._appdata = os.path.dirname(self._settings_file) self._settings_file = os.path.basename(self._settings_file) if self._settings_gui_xml == "": self._settings_gui_xml = SETTINGS_GUI_XML if self._changes_gui_xml == "": self._changes_gui_xml = CHANGES_REQUIRE_RESTART if not os.path.exists(os.path.join(self._appdata, self._settings_file)): if os.path.exists(self._default_settings_file) and copy_dist: shutil.copyfile(self._default_settings_file, os.path.join(self._appdata, self._settings_file)) #default settings self._resolutions = ['640x480', '800x600', '1024x768', '1280x800', '1440x900'] self._renderbackends = ['OpenGL', 'SDL'] self._lightingmodels = [0, 1, 2] #Used to stylize the options gui self._gui_style = "default" #Initialize the serializer if serializer: self._serializer = serializer else: self._serializer = SimpleXMLSerializer() self.initSerializer() self._initDefaultSettingEntries() def initSerializer(self): self._serializer.load(os.path.join(self._appdata, self._settings_file)) def _initDefaultSettingEntries(self): """Initializes the default fife setting entries. Not to be called from outside this class.""" self.createAndAddEntry(FIFE_MODULE, "PlaySounds", "enable_sound", requiresrestart=True) self.createAndAddEntry(FIFE_MODULE, "FullScreen", "enable_fullscreen", requiresrestart=True) self.createAndAddEntry(FIFE_MODULE, "ScreenResolution", "screen_resolution", initialdata = self._resolutions, requiresrestart=True) self.createAndAddEntry(FIFE_MODULE, "RenderBackend", "render_backend", initialdata = self._renderbackends, requiresrestart=True) self.createAndAddEntry(FIFE_MODULE, "Lighting", "lighting_model", initialdata = self._lightingmodels, requiresrestart=True) def createAndAddEntry(self, module, name, widgetname, applyfunction=None, initialdata=None, requiresrestart=False): """" @param module: The Setting module this Entry belongs to @type module: C{String} @param name: The Setting's name @type name: C{String} @param widgetname: The name of the widget that is used to change this setting @type widgetname: C{String} @param applyfunction: function that makes the changes when the Setting is saved @type applyfunction: C{function} @param initialdata: If the widget supports the setInitialData() function this can be used to set the initial data @type initialdata: C{String} or C{Boolean} @param requiresrestart: Whether or not the changing of this setting requires a restart @type requiresrestart: C{Boolean} """ entry = SettingEntry(module, name, widgetname, applyfunction, initialdata, requiresrestart) self.addEntry(entry) def addEntry(self, entry): """Adds a new C{SettingEntry} to the Settting @param entry: A new SettingEntry that is to be added @type entry: C{SettingEntry} """ if entry.module not in self._entries: self._entries[entry.module] = {} self._entries[entry.module][entry.name] = entry # Make sure the new entry is available if self.get(entry.module, entry.name) is None: print "Updating", self._settings_file, "to the default, it is missing the entry:"\ , entry.name ,"for module", entry.module self.setDefaults() if self.get(entry.module, entry.name) is None: print "WARNING:", entry.module, ":", entry.name, "still not found!" def saveSettings(self, filename=""): """ Writes the settings to the settings file @param filename: Specifies the file to save the settings to. If it is not specified the original settings file is used. @type filename: C{string} """ if self._serializer: if filename == "": self._serializer.save(os.path.join(self._appdata, self._settings_file)) else: self._serializer.save(filename) def get(self, module, name, defaultValue=None): """ Gets the value of a specified setting @param module: Name of the module to get the setting from @param name: Setting name @param defaultValue: Specifies the default value to return if the setting is not found @type defaultValue: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict} """ if self._serializer: return self._serializer.get(module, name, defaultValue) else: return None def set(self, module, name, value, extra_attrs={}): """ Sets a setting to specified value. @param module: Module where the setting should be set @param name: Name of setting @param value: Value to assign to setting @type value: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict} @param extra_attrs: Extra attributes to be stored in the XML-file @type extra_attrs: C{dict} """ if self._serializer: self._serializer.set(module, name, value, extra_attrs) def setGuiStyle(self, style): """ Set a custom gui style used for the option dialog. @param style: Pychan style to be used @type style: C{string} """ self._gui_style = style def onOptionsPress(self): """ Opens the options dialog box. Usually you would bind this to a button. """ self.changesRequireRestart = False self.isSetToDefault = False if not self.OptionsDlg: self.loadSettingsDialog() self.fillWidgets() self.OptionsDlg.show() def loadSettingsDialog(self): """ Load up the settings xml and return the widget. """ self.OptionsDlg = self._loadWidget(self._settings_gui_xml) self.OptionsDlg.stylize(self._gui_style) self.OptionsDlg.mapEvents({ 'okButton' : self.applySettings, 'cancelButton' : self.OptionsDlg.hide, 'defaultButton' : self.setDefaults }) return self.OptionsDlg def _loadWidget(self, dialog): """Loads a widget. Can load both files and pure xml strings""" if os.path.isfile(self._settings_gui_xml): return pychan.loadXML(dialog) else: return pychan.loadXML(StringIO(dialog)) def fillWidgets(self): for module in self._entries.itervalues(): for entry in module.itervalues(): widget = self.OptionsDlg.findChildByName(entry.settingwidgetname) value = self.get(entry.module, entry.name) if type(entry.initialdata) is list: try: value = entry.initialdata.index(value) except ValueError: raise ValueError("\"" + value + "\" is not a valid value for " + entry.name + ". Valid options: " + str(entry.initialdata)) entry.initializeWidget(widget, value) def applySettings(self): """ Writes the settings file. If a change requires a restart of the engine it notifies you with a small dialog box. """ for module in self._entries.itervalues(): for entry in module.itervalues(): widget = self.OptionsDlg.findChildByName(entry.settingwidgetname) data = widget.getData() # If the data is a list we need to get the correct selected data # from the list. This is needed for e.g. dropdowns or listboxs if type(entry.initialdata) is list: data = entry.initialdata[data] # only take action if something really changed if data != self.get(entry.module, entry.name): self.set(entry.module, entry.name, data) entry.onApply(data) if entry.requiresrestart: self.changesRequireRestart = True self.saveSettings() self.OptionsDlg.hide() if self.changesRequireRestart: self._showChangeRequireRestartDialog() def _showChangeRequireRestartDialog(self): """Shows a dialog that informes the user that a restart is required to perform the changes.""" RestartDlg = self._loadWidget(self._changes_gui_xml) RestartDlg.stylize(self._gui_style) RestartDlg.mapEvents({ 'closeButton' : RestartDlg.hide }) RestartDlg.show() def setAvailableScreenResolutions(self, reslist): """ A list of valid default screen resolutions. This should be called once right after you instantiate Settings. Valid screen resolutions must be strings in the form of: WIDTHxHEIGHT Example: settings.setAvailableScreenResolutions(["800x600", "1024x768"]) """ self._resolutions = reslist def setDefaults(self): """ Overwrites the setting file with the default settings file. """ shutil.copyfile(self._default_settings_file, os.path.join(self._appdata, self._settings_file)) self.changesRequireRestart = True self.initSerializer() #update all widgets with the new data self.fillWidgets() def _getEntries(self): return self._entries def _setEntries(self, entries): self._entries = entries def _getSerializer(self): return self._serializer entries = property(_getEntries, _setEntries) serializer = property(_getSerializer) class SettingEntry(object): def __init__(self, module, name, widgetname, applyfunction=None, initialdata=None, requiresrestart=False): """ @param module: The Setting module this Entry belongs to @type module: C{String} @param name: The Setting's name @type name: C{String} @param widgetname: The name of the widget that is used to change this setting @type widgetname: C{String} @param applyfunction: function that makes the changes when the Setting is saved @type applyfunction: C{function} @param initialdata: If the widget supports the setInitialData() function this can be used to set the initial data @type initialdata: C{String} or C{Boolean} @param requiresrestart: Whether or not the changing of this setting requires a restart @type requiresrestart: C{Boolean} """ self._module = module self._name = name self._settingwidgetname = widgetname self._requiresrestart = requiresrestart self._initialdata = initialdata self._applyfunction = applyfunction def initializeWidget(self, widget, currentValue): """Initialize the widget with needed data""" if self._initialdata is not None: widget.setInitialData(self._initialdata) widget.setData(currentValue) def onApply(self, data): """Implement actions that need to be taken when the setting is changed here. """ if self._applyfunction is not None: self._applyfunction(data) def _getModule(self): return self._module def _setModule(self, module): self._module = module def _getName(self): return self._name def _setName(self, name): self._name = name def _getSettingWidgetName(self): return self._settingwidgetname def _setSettingWidgetName(self, settingwidgetname): self._settingwidgetname = settingwidgetname def _getRequiresRestart(self): return self._requiresrestart def _setRequiresRestart(self, requiresrestart): self._requiresrestart = requiresrestart def _getInitialData(self): return self._initialdata def _setInitialData(self, initialdata): self._initialdata = initialdata def _getApplyFunction(self): return self._applyfunction def _setApplyFunction(self, applyfunction): self._applyfunction = applyfunction module = property(_getModule, _setModule) name = property(_getName, _setName) settingwidgetname = property(_getSettingWidgetName, _setSettingWidgetName) requiresrestart = property(_getRequiresRestart, _setRequiresRestart) initialdata = property(_getInitialData, _setInitialData) applyfunction = property(_getApplyFunction, _setApplyFunction) def __str__(self): return "SettingEntry: " + self.name + " Module: " + self.module + " Widget: " + \ self.settingwidgetname + " requiresrestart: " + str(self.requiresrestart) + \ " initialdata: " + str(self.initialdata)