Mercurial > fife-parpg
view engine/core/view/renderers/gridrenderer.cpp @ 680:60621d858548
* Fixed the image/animation functions in GenericRenderer and LightRenderer. The functions now consider the camera zoom level.
* Added the forgotten LightEdit plugin for the editor.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sun, 21 Nov 2010 15:58:14 +0000 |
parents | e3140f01749d |
children |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "model/metamodel/grids/cellgrid.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "gridrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); GridRenderer::GridRenderer(RenderBackend* renderbackend, int position): RendererBase(renderbackend, position) { setEnabled(false); m_color.r = 0; m_color.g = 255; m_color.b = 0; } GridRenderer::GridRenderer(const GridRenderer& old): RendererBase(old), m_color(old.m_color) { setEnabled(false); } RendererBase* GridRenderer::clone() { return new GridRenderer(*this); } GridRenderer::~GridRenderer() { } GridRenderer* GridRenderer::getInstance(IRendererContainer* cnt) { return dynamic_cast<GridRenderer*>(cnt->getRenderer("GridRenderer")); } void GridRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { CellGrid* cg = layer->getCellGrid(); if (!cg) { FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid"); return; } m_renderbackend->disableLighting(); // // // //render elev_coord box // //draw front quad // // 1,1,1 // //1,-1,1 // //-1,-1,1 // //-1,1,1 //We don't need the elevation box atm // Point a,b,c,d; // // // ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); // ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); // Point coptt1(copt1.x,copt1.y); // Point coptt2(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); // a = coptt1; // // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); // coptt1 = Point(copt1.x,copt1.y); // coptt2 = Point(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); // b = coptt1; // // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); // coptt1 = Point(copt1.x,copt1.y); // coptt2 = Point(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); // c = coptt1; // // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); // coptt1 = Point(copt1.x,copt1.y); // coptt2 = Point(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20); // d = coptt1; // // m_renderbackend->drawQuad(a,b,c,d,15, 15, 200); // // // //draw back quad // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); // coptt1 = Point(copt1.x,copt1.y); // coptt2 = Point(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); // // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); // coptt1 = Point(copt1.x,copt1.y); // coptt2 = Point(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); // // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); // coptt1 = Point(copt1.x,copt1.y); // coptt2 = Point(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); // // copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); // copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); // coptt1 = Point(copt1.x,copt1.y); // coptt2 = Point(copt2.x,copt2.y); // m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); Rect cv = cam->getViewPort(); int cvx2 = cv.x+cv.w; int cvy2 = cv.y+cv.h; RenderList::const_iterator instance_it = instances.begin(); for (;instance_it != instances.end(); ++instance_it) { Instance* instance = (*instance_it)->instance; std::vector<ExactModelCoordinate> vertices; cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates()); std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); Point pt1(firstpt.x, firstpt.y); Point pt2; ++it; for (; it != vertices.end(); it++) { ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); pt2.x = pts.x; pt2.y = pts.y; Point cpt1 = pt1; Point cpt2 = pt2; if (cpt1.x < cv.x) cpt1.x = cv.x; if (cpt2.x < cv.x) cpt2.x = cv.x; if (cpt1.y < cv.y) cpt1.y = cv.y; if (cpt2.y < cv.y) cpt2.y = cv.y; if (cpt1.x > cvx2) cpt1.x = cvx2; if (cpt2.x > cvx2) cpt2.x = cvx2; if (cpt1.y > cvy2) cpt1.y = cvy2; if (cpt2.y > cvy2) cpt2.y = cvy2; m_renderbackend->drawLine(cpt1, cpt2, m_color.r, m_color.g, m_color.b); pt1 = pt2; } if ((pt2.x >= cv.x) && (pt2.x <= cvx2) && (pt2.y >= cv.y) && (pt2.y <= cvy2)) { if ((firstpt.x >= cv.x) && (firstpt.x <= cvx2) && (firstpt.y >= cv.y) && (firstpt.y <= cvy2)) { m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), m_color.r, m_color.g, m_color.b); } } } m_renderbackend->enableLighting(); } void GridRenderer::setColor(Uint8 r, Uint8 g, Uint8 b) { m_color.r = r; m_color.g = g; m_color.b = b; } }