Mercurial > fife-parpg
view tests/core_tests/test_images.cpp @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 64738befdf3b |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> #include <iomanip> // Platform specific includes #include "fife_unittest.h" // 3rd party library includes #include <boost/scoped_ptr.hpp> #include <boost/shared_ptr.hpp> #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "vfs/vfs.h" #include "util/structures/rect.h" #include "util/time/timemanager.h" #include "vfs/vfsdirectory.h" #include "vfs/raw/rawdata.h" #include "video/image_location.h" #include "video/image.h" #include "video/imagepool.h" #include "video/sdl/renderbackendsdl.h" #include "video/opengl/renderbackendopengl.h" #include "loaders/native/video_loaders/image_loader.h" #include "loaders/native/video_loaders/subimage_loader.h" #include "util/base/exception.h" using namespace FIFE; static const std::string IMAGE_FILE = "tests/data/beach_e1.png"; static const std::string ALPHA_IMAGE_FILE = "tests/data/alpha_fidgit.png"; static const std::string SUBIMAGE_FILE = "tests/data/rpg_tiles_01.png"; // Environment struct environment { boost::shared_ptr<TimeManager> timemanager; boost::shared_ptr<VFS> vfs; environment() : timemanager(new TimeManager()), vfs(new VFS()) { vfs->addSource(new VFSDirectory(vfs.get())); if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { throw SDLException(SDL_GetError()); } } }; void test_image(VFS* vfs, RenderBackend& renderbackend) { renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); ImageLoader provider(vfs); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE)))); int h = img->getHeight(); int w = img->getWidth(); for (int i = 0; i < 100; i++) { renderbackend.startFrame(); img->render(Rect(i, i, w, h)); renderbackend.endFrame(); } for (int j = 0; j < 5; j++) { for (int i = -10; i < 10; i++) { renderbackend.startFrame(); img->setXShift(i); img->setYShift(i); img->render(Rect(200, 200, w, h)); renderbackend.endFrame(); } } } void test_subimage(VFS* vfs, RenderBackend& renderbackend) { renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); ImageLoader imgprovider(vfs); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(imgprovider.loadResource(ImageLocation(SUBIMAGE_FILE)))); ImageLocation location(SUBIMAGE_FILE); location.setParentSource(&*img); int W = img->getWidth(); int w = W / 12; int H = img->getHeight(); int h = H / 12; location.setWidth(w); location.setHeight(h); std::vector<Image*> subimages; SubImageLoader subprovider; for (int x = 0; x < (W - w); x+=w) { for (int y = 0; y < (H - h); y+=h) { location.setXShift(x); location.setYShift(y); Image* sub = dynamic_cast<Image*>(subprovider.loadResource(location)); subimages.push_back(sub); } } for (unsigned int i = 0; i < 200; i++) { renderbackend.startFrame(); subimages[i / 40]->render(Rect(200, 200, w, h)); renderbackend.endFrame(); } std::vector<Image*>::iterator i = subimages.begin(); while (i != subimages.end()) { delete *i; i++; } } TEST(test_sdl_alphaoptimize) { environment env; RenderBackendSDL renderbackend; renderbackend.init(); renderbackend.createMainScreen(800, 600, 0, false, "FIFE", ""); renderbackend.setAlphaOptimizerEnabled(true); ImageLoader provider(env.vfs.get()); env.vfs.get()->exists(IMAGE_FILE); boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE)))); env.vfs.get()->exists(ALPHA_IMAGE_FILE); boost::scoped_ptr<Image> alpha_img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(ALPHA_IMAGE_FILE)))); int h0 = img->getHeight(); int w0 = img->getWidth(); int h1 = alpha_img->getHeight(); int w1 = alpha_img->getWidth(); for(int i=0; i != 200; ++i) { renderbackend.startFrame(); img->render(Rect(i, i, w0, h0)); alpha_img->render(Rect(i, i, w1, h1)); alpha_img->render(Rect(i, h0+i, w1, h1)); img->render(Rect(i, h0+i, w0, h0)); renderbackend.endFrame(); } CHECK(img->getSurface()->format->Amask == 0); CHECK(alpha_img->getSurface()->format->Amask != 0); } TEST(test_sdl_image) { environment env; RenderBackendSDL renderbackend; test_image(env.vfs.get(), renderbackend); } TEST(test_ogl_image) { environment env; RenderBackendOpenGL renderbackend; test_image(env.vfs.get(), renderbackend); } TEST(test_sdl_subimage) { environment env; RenderBackendSDL renderbackend; CHECK(env.vfs.get()->exists(IMAGE_FILE)); test_subimage(env.vfs.get(), renderbackend); } TEST(test_ogl_subimage) { environment env; RenderBackendOpenGL renderbackend; test_subimage(env.vfs.get(), renderbackend); } // need this here because SDL redefines // main to SDL_main in SDL_main.h #ifdef main #undef main #endif int main() { return UnitTest::RunAllTests(); }