view ext/SConscript @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 64738befdf3b
children b5e7e14004a4
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import os, sys, shutil
from utils.util_scripts.path import path

Import('env')

curpath = Dir('#/ext').srcnode().abspath
installpath = Dir(os.path.join(curpath, 'install')).srcnode().abspath

def build_guichan(target, source, env):
	print "======= FIFE EXTERNAL DEPENDENCY BUILD: GUICHAN ======="
	failure = Execute(Action(['./configure',
							  'make',
							  'make install prefix=%s' % installpath],
		chdir=os.path.join(curpath, 'guichan-0.8.2')))
	
	if (failure):
		print 'Building failed: guichan'
		Exit(1)

def build_png(target, source, env):
	print "======= FIFE EXTERNAL DEPENDENCY BUILD: LIBPNG ======="
	failure = Execute(Action(['./configure',
							  'make all-am',
							  'make install prefix=%s' % installpath,
							  'make install-data-hook prefix=%s' % installpath],
		chdir=os.path.join(curpath, 'libpng-1.2.29')))
	
	if (failure):
		print 'Building failed: png'
		Exit(1)

	
ext_cmd = env.Command('ext_target',
					  'install',
					  [build_guichan,
					   build_png,
					   os.chdir(Dir('#').abspath)])
Alias('ext', ext_cmd)