Mercurial > fife-parpg
view ext/SConscript @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 64738befdf3b |
children | b5e7e14004a4 |
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import os, sys, shutil from utils.util_scripts.path import path Import('env') curpath = Dir('#/ext').srcnode().abspath installpath = Dir(os.path.join(curpath, 'install')).srcnode().abspath def build_guichan(target, source, env): print "======= FIFE EXTERNAL DEPENDENCY BUILD: GUICHAN =======" failure = Execute(Action(['./configure', 'make', 'make install prefix=%s' % installpath], chdir=os.path.join(curpath, 'guichan-0.8.2'))) if (failure): print 'Building failed: guichan' Exit(1) def build_png(target, source, env): print "======= FIFE EXTERNAL DEPENDENCY BUILD: LIBPNG =======" failure = Execute(Action(['./configure', 'make all-am', 'make install prefix=%s' % installpath, 'make install-data-hook prefix=%s' % installpath], chdir=os.path.join(curpath, 'libpng-1.2.29'))) if (failure): print 'Building failed: png' Exit(1) ext_cmd = env.Command('ext_target', 'install', [build_guichan, build_png, os.chdir(Dir('#').abspath)]) Alias('ext', ext_cmd)