view engine/python/fife/extensions/savers.py @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 9d94f4676d17
children 6856cdb22351
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import os
from xml.sax.saxutils import XMLGenerator
from xml.sax.xmlreader import AttributesNSImpl
from fife.extensions.serializers import *

from fife import fife

MAPFORMAT = '1.0'

fileExtensions = ('xml',)
class ModelSaver:

	def __init__(self, filepath, engine, state = 0, datastate = 0):
		self.SModel, self.SMap, self.SLayer, self.SInstances, self.SObject, self.SAction = range(6)

		self.engine = engine
		self.model = self.engine.getModel()
		self.pool = self.engine.getImagePool()
		self.anim_pool = self.engine.getAnimationPool()

		if (state):
			self.state = state
			if (state == self.SMap):
				self.map = datastate
			else:
				assert 0, "Invalid initialization state."
		else:
			self.state = self.SModel

		self.stack = [ self.SModel ] 
		self.datastack = [ ]

		self.file = open(filepath, 'w')
		self.xmlout = XMLGenerator(self.file, 'ascii')
		self.xmlout.startDocument()

		self.indent_level = ''

		self.nspace = None

	def startElement(self, name, attrs):
		self.file.write(self.indent_level)
		self.xmlout.startElementNS((None, name), name, attrs)
		self.file.write('\n')
		self.indent_level = self.indent_level + '\t'

	def endElement(self, name):
		self.indent_level = self.indent_level[0:(len(self.indent_level) - 1)]
		self.file.write(self.indent_level)
		self.xmlout.endElementNS((None, name), name)
		self.file.write('\n')

	def write_map(self, map, importList):
		assert self.state == self.SModel, "Declaration of <map> not at the top level."

		attr_vals = {
			(None, 'id'): map.getId(),
			(None, 'format'): MAPFORMAT,
		}
		attr_names = {
			(None, 'id'): 'id',
			(None, 'format'): 'format',
		}
		attrs = AttributesNSImpl(attr_vals, attr_names)
		self.startElement('map', attrs)
		self.state = self.SMap
		self.write_imports(map, importList)
		self.write_layers(map)
		self.write_camera(map)
		self.endElement('map')

	def write_imports(self, map, importList):
		for importdir in importList:
			self.write_importdir(root_subfile(map.getResourceFile(), importdir))

		imports = []
		for layer in map.getLayers():
			for instance in layer.getInstances():
				file = instance.getObject().getResourceFile()
				if not (file in imports):
					if not self.have_superdir(file, importList):
						imports.append(file)	
						self.write_import(root_subfile(map.getResourceFile(), file))

	def have_superdir(self, file, importList):
		'''returns true, if file is in directories given in importList'''
		for dir in importList:
			have = True
			for test in zip(dir.split(os.path.sep), file.split(os.path.sep)):
				if test[0] != test[1]: have = False
			if have: return True

		return False

	def write_import(self, file):
		attr_vals = {
			(None, 'file'): file,
		}
		attr_names = {
			(None, 'file'): 'file',
		}
		attrs = AttributesNSImpl(attr_vals, attr_names)
		self.file.write(self.indent_level)
		self.xmlout.startElementNS((None, 'import'), 'import', attrs)
		self.xmlout.endElementNS((None, 'import'), 'import')
		self.file.write('\n')

	def write_importdir(self, dir):
		attr_vals = {
			(None, 'dir'): dir,
		}
		attr_names = {
			(None, 'dir'): 'dir',
		}
		attrs = AttributesNSImpl(attr_vals, attr_names)
		self.file.write(self.indent_level)
		self.xmlout.startElementNS((None, 'import'), 'import', attrs)
		self.xmlout.endElementNS((None, 'import'), 'import')
		self.file.write('\n')

	def pathing_val_to_str(self, val):
		if val == fife.CELL_EDGES_AND_DIAGONALS:
			return "cell_edges_and_diagonals"
		if val == fife.FREEFORM:
			return "freeform"
		return "cell_edges_only"

	def write_layers(self, map):
		for layer in map.getLayers():
			cellgrid = layer.getCellGrid()
			attr_vals = {
				(None, 'id'): layer.getId(),
				(None, 'grid_type'): cellgrid.getType(),
				(None, 'x_scale'): str(cellgrid.getXScale()),
				(None, 'y_scale'): str(cellgrid.getYScale()),
				(None, 'rotation'): str(cellgrid.getRotation()),
				(None, 'x_offset'): str(cellgrid.getXShift()),
				(None, 'y_offset'): str(cellgrid.getYShift()),
				(None, 'pathing'): self.pathing_val_to_str(layer.getPathingStrategy()),
				(None, 'transparency'): str(layer.getLayerTransparency()),
			}
			attr_names = {
				(None, 'id'): 'id',
				(None, 'grid_type'): 'grid_type',
				(None, 'scaling'): 'scaling',
				(None, 'rotation'): 'rotation',
				(None, 'x_offset'): 'x_offset',
				(None, 'y_offset'): 'y_offset',
				(None, 'pathing'): 'pathing',
			}
			attrs = AttributesNSImpl(attr_vals, attr_names)
			self.startElement('layer', attrs)
			self.write_instances(layer)
			self.endElement('layer')

	def write_instances(self, layer):
		attrs = AttributesNSImpl({}, {})
		self.startElement('instances',  attrs)

		for inst in layer.getInstances():
			position = inst.getLocationRef().getExactLayerCoordinates()
			attr_vals = {
				(None, 'o'): inst.getObject().getId(),
				(None, 'x'): str(position.x),
				(None, 'y'): str(position.y),
				(None, 'z'): str(position.z),
				(None, 'r'): str(inst.getRotation()),
			}
			attr_names = {
				(None, 'o'): 'o',
				(None, 'x'): 'x',
				(None, 'y'): 'y',
				(None, 'z'): 'z',
				(None, 'r'): 'r',
			}

			nspace = inst.getObject().getNamespace()
			if nspace != self.nspace:
				attr_vals[(None, 'ns')] = inst.getObject().getNamespace()
				attr_names[(None, 'ns')] = 'ns'
				self.nspace = nspace

			instId = inst.getId()
			if instId:
				attr_vals[(None, 'id')] = inst.getId()
				attr_names[(None, 'id')] = 'id'

			attrs = AttributesNSImpl(attr_vals, attr_names)
			self.file.write(self.indent_level)
			self.xmlout.startElementNS((None, 'i'), 'i', attrs)
			self.xmlout.endElementNS((None, 'i'), 'i')
			self.file.write('\n')

		self.endElement('instances')

	# Save the linked camera of a map.
	def write_camera( self, map ):
		cameralist = map.getCameras()

		for cam in cameralist:
			if cam.getLocationRef().getMap().getId() == map.getId():
				celldimensions = cam.getCellImageDimensions()
				viewport = cam.getViewPort();

				attr_names = {
						(None, 'id'): 'id',
						(None, 'zoom'): 'zoom',
						(None, 'tilt'): 'tile',
						(None, 'rotation'): 'rotation',
						(None, 'ref_layer_id'): 'ref_layer_id',
						(None, 'ref_cell_width'): 'ref_cell_width',
						(None, 'ref_cell_height'): 'ref_cell_height',
				}

				attr_vals = {
					(None, 'id'): cam.getId(),
					(None, 'zoom'): str( cam.getZoom()),
					(None, 'tilt'): str( cam.getTilt()),
					(None, 'rotation'): str( cam.getRotation()),
					(None, 'ref_layer_id'): cam.getLocation().getLayer().getId(),
					(None, 'ref_cell_width'): str( celldimensions.x ),
					(None, 'ref_cell_height'): str( celldimensions.y ),
				}

				# add a viewport entry if the cam isn't full sized
				if not (viewport == self.engine.getRenderBackend().getArea()):
					attr_names[(None,'viewport')] = 'viewport'
					attr_vals[(None,'viewport')] = '%d,%d,%d,%d' % (viewport.x, viewport.y, viewport.w, viewport.h)

				attrs = AttributesNSImpl( attr_vals, attr_names )
				self.startElement( 'camera', attrs );
				self.endElement( 'camera' );

	def flush(self):
		self.xmlout.endDocument()
		self.file.close()

def saveMapFile(path, engine, map, importList=[]):
	map.setResourceFile(path)
	writer = ModelSaver(path, engine)
	writer.write_map(map, importList)