Mercurial > fife-parpg
view engine/python/fife/extensions/pychan/properties.py @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from exceptions import RuntimeError def get_manager(): from fife.extensions import pychan return pychan.manager """ Property bindings ================= This module contains a set of property bindings for the widgets, factored out to de-clutter the Widget. """ class WrappedProperty(object): def __init__(self, name): self.name = name def _getSetter(self,obj): setter_name = 'set' + self.name return getattr(obj.real_widget,setter_name) def _getGetter(self,obj): getter_name = 'get' + self.name return getattr(obj.real_widget,getter_name) class ColorProperty(WrappedProperty): """ A color property. Fakes a color attribute of a guichan widget. This accepts either tuples of the colors (r,g,b) or L{fife.Color} objects. Color objects have value semantics in this case. """ def __init__(self, name): super(ColorProperty, self).__init__(name) def __set__(self, obj, color): if isinstance(color, tuple): color = fife.Color(*color) else: # Force a copy to get value semantics color = fife.Color(color.r,color.g,color.b,color.a) self._getSetter(obj)(color) def __get__(self, obj, objtype = None): color = self._getGetter(obj)() return fife.Color(color.r,color.g,color.b,color.a) class ImageProperty(WrappedProperty): """ This unifies the way Images and Image attributes are handled inside PyChan. """ def __init__(self, name): super(ImageProperty, self).__init__(name) self.prop_name = "_prop_" + self.name.lower() def __set__(self, obj, image): image_info = getattr(obj, self.prop_name, {}) if not image: image_info["source"] = "" image_info["image"] = fife.GuiImage() image_info["image"]._source = "" self._getSetter(obj)(None) elif isinstance(image, str): image_info["source"] = image # to catch or not to catch ... # we just let the NotFound exception trickle here. # depedning on complains we can catch and print a warning. image_info["image"] = get_manager().loadImage(image) image_info["image"].source = image self._getSetter(obj)(image_info["image"]) elif isinstance(image,fife.GuiImage): # FIXME - this trickery with the hidden annotation # with an _source attribute isn't really clean. # Is it even necessary image_info["source"] = getattr(image,"source","") image_info["image"] = image if image_info["source"]: image_info["image"] = get_manager().loadImage(image_info["source"]) self._getSetter(obj)(image_info["image"]) else: attribute_name = "%s.%s" % (obj.__class__.__name__,self.name) error_message = "%s only accepts GuiImage and python strings, not '%s'" raise RuntimeError(error_message % (attribute_name, repr(image))) setattr(obj, self.prop_name, image_info) def __get__(self, obj, objtype = None): d = getattr(obj, self.prop_name, {}) image = d.get("image",None) if not image: image = fife.GuiImage() image.source = "" return image