view engine/python/fife/extensions/pychan/fonts.py @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 64738befdf3b
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

# Font handling
from exceptions import *

class Font(object):
	def __init__(self,name,get):
		from internal import get_manager
		self.font = None
		self.name = name
		self.typename = get("type")
		self.source = get("source")
		self.row_spacing = int(get("row_spacing",0))
		self.glyph_spacing = int(get("glyph_spacing",0))

		if self.typename == "truetype":
			self.size = int(get("size"))
			self.antialias = int(get("antialias",1))
			self.color = map(int,get("color","255,255,255").split(','))
			self.font = get_manager().hook.engine.getGuiManager().createFont(self.source,self.size,"")

			if self.font is None:
				raise InitializationError("Could not load font %s" % name)

			self.font.setAntiAlias(self.antialias)
			self.font.setColor(*self.color)
		else:
			raise InitializationError("Unsupported font type %s" % self.typename)

		self.font.setRowSpacing( self.row_spacing )
		self.font.setGlyphSpacing( self.glyph_spacing )

	@staticmethod
	def loadFromFile(filename):
		"""
		Static method to load font definitions out of a PyChan config file.
		"""
		import ConfigParser

		fontdef = ConfigParser.ConfigParser()
		fontdef.read(filename)

		sections = [section for section in fontdef.sections() if section.startswith("Font/")]

		fonts = []
		for section in sections:
			name = section[5:]
			def _get(name,default=None):
				if fontdef.has_option(section,name):
					return fontdef.get(section,name)
				return default
			fonts.append( Font(name,_get) )
		return fonts

	def __str__(self):
		return "Font(source='%s')" % self.source

	def __repr__(self):
		return "<Font(source='%s') at %x>" % (self.source,id(self))

def loadFonts(filename):
	"""
	Load fonts from a config file. These are then available via their name.
	"""
	from internal import get_manager

	for font in Font.loadFromFile(filename):
		get_manager().addFont(font)