view engine/python/fife/extensions/basicapplication.py @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 226e26d1d11e
children 00aa20dc8b7f
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

"""
The basic application and main loop.

See the L{ApplicationBase} documentation.
"""

from fife import fife
from fife.extensions import fifelog
from fife.extensions.serializers.xmlanimation import XMLAnimationLoader
from fife.extensions.fife_settings import Setting

class ExitEventListener(fife.IKeyListener):
	"""
	Default, rudimentary event listener.

	Will cause the application to quit on pressing ESC.
	"""
	def __init__(self, app):
		self.app = app
		self.engine = app.engine
		eventmanager = self.engine.getEventManager()
		#eventmanager.setNonConsumableKeys([fife.Key.ESCAPE])
		fife.IKeyListener.__init__(self)
		eventmanager.addKeyListener(self)
		self.quitRequested = False

	def keyPressed(self, evt):
		keyval = evt.getKey().getValue()
		if keyval == fife.Key.ESCAPE:
			self.app.quit()
		elif keyval == fife.Key.F10:
			self.engine.getGuiManager().getConsole().toggleShowHide()
			evt.consume()

	def keyReleased(self, evt):
		pass

class ApplicationBase(object):
	"""
	ApplicationBase is an extendable class that provides a basic environment for a FIFE-based client.

	The unextended application reads in and initializes engine settings, sets up a simple event
	listener, and pumps the engine while listening for a quit message. Specialized applications can
	modify settings.py to change initial engine settings. They can provide their own event listener
	by overriding L{createListener}. And they can override the L{_pump} method
	to define runtime behavior of the application.

	"""
	def __init__(self, setting=None):
		if setting:
			self._setting = setting
		else:
			self._setting =  Setting(app_name="", settings_file="./settings.xml", settings_gui_xml="")
	
		self.engine = fife.Engine()

		self.loadSettings()
		self.initLogging()

		self.engine.init()

		self._animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS())
		self.engine.getAnimationPool().addResourceLoader(self._animationloader)

		self.quitRequested = False
		self.breakRequested = False
		self.returnValues = []

	def loadSettings(self):
		"""
		Load the settings from a python file and load them into the engine.
		Called in the ApplicationBase constructor.
		"""

		glyphDft = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\\\""
		engineSetting = self.engine.getSettings()
		engineSetting.setDefaultFontGlyphs(self._setting.get("FIFE", "FontGlyphs", glyphDft))
		engineSetting.setDefaultFontPath(self._setting.get("FIFE", "Font", "fonts/FreeSans.ttf"))
		engineSetting.setDefaultFontSize(self._setting.get("FIFE", "DefaultFontSize", 12))
		engineSetting.setBitsPerPixel(self._setting.get("FIFE", "BitsPerPixel", 0))
		engineSetting.setInitialVolume(self._setting.get("FIFE", "InitialVolume", 5.0))
		engineSetting.setSDLRemoveFakeAlpha(self._setting.get("FIFE", "SDLRemoveFakeAlpha", 1))
		engineSetting.setScreenWidth(self._setting.get("FIFE", "ScreenWidth", 1024))
		engineSetting.setScreenHeight(self._setting.get("FIFE", "ScreenHeight", 768))
		engineSetting.setRenderBackend(self._setting.get("FIFE", "RenderBackend", "OpenGL"))
		engineSetting.setFullScreen(self._setting.get("FIFE", "FullScreen", 0))

		try:
			engineSetting.setColorKeyEnabled(self._setting.get("FIFE", "ColorKeyEnabled", False))
		except:
			pass
			
		try:
			key = self._setting.get("FIFE", "ColorKey", "255,0,255").split(',')
			engineSetting.setColorKey(int(key[0]), int(key[1]), int(key[2]))
		except:
			pass
			
		try:
			engineSetting.setWindowTitle(self._setting.get("FIFE", "WindowTitle", "No window title set"))
			engineSetting.setWindowIcon(self._setting.get("FIFE", "WindowIcon", ""))
		except:
			pass			

		try:
			engineSetting.setImageChunkingSize(self._setting.get("FIFE", "ImageChunkSize", 256))
		except:
			pass

	def initLogging(self):
		"""
		Initialize the LogManager.
		"""
		
		engineSetting = self.engine.getSettings()
		logmodules = self._setting.get("FIFE", "LogModules", ["controller"])

		#log to both the console and log file
		self._log = fifelog.LogManager(self.engine, 
									   self._setting.get("FIFE", "LogToPrompt", "0"), 
									   self._setting.get("FIFE", "LogToFile", "0"))

		self._log.setLevelFilter(self._setting.get("FIFE", "LogLevelFilter", fife.LogManager.LEVEL_DEBUG))
		
		if logmodules:
			self._log.setVisibleModules(*logmodules)		
		
	def createListener(self):
		"""
		This creates a default event listener, which will just close the program
		after pressing ESC.

		You should override this method to provide your own event handling.
		"""
		return ExitEventListener(self)

	def run(self):
		"""
		Initialize the event listener and event loop - and start it.
		"""
		eventlistener = self.createListener()
		self.engine.initializePumping()
		retval = self.mainLoop()
		self.engine.finalizePumping()
		self.engine.destroy()
		return retval

	def mainLoop(self):
		"""
		The programs main loop.

		Do not override this, instead provide your own L{_pump} method.
		You can call this recursively, e.g. to provide synchronous
		Dialogs :-) and break out of the current mainLoop by calling
		L{breakFromMainLoop}. It will return the argument passed
		to L{breakFromMainLoop}.
		"""
		self.returnValues.append(None)
		while not self.quitRequested:
			try:
				self.engine.pump()
			except RuntimeError, e:
				print str(e)

			self._pump()

			if self.breakRequested:
				self.breakRequested = False
				break

		return self.returnValues.pop()

	def breakFromMainLoop(self,returnValue):
		"""
		Break from the currently running L{mainLoop}.

		The passed argument will be returned by the mainLoop.
		"""
		self.returnValues[-1] = returnValue
		self.breakRequested = True


	def _pump(self):
		"""
		Application pump.

		Derived classes can specialize this for unique behavior.
		This is called every frame.
		"""

	def quit(self):
		"""
		Quit the application. Really!
		"""
		self.quitRequested = True