Mercurial > fife-parpg
view engine/core/video/image_location.h @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_VIDEO_IMAGE_LOCATION_H #define FIFE_VIDEO_IMAGE_LOCATION_H // Standard C++ library includes #include <string> #include <map> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/image.h" #include "util/resource/resource_location.h" namespace FIFE { /** Contains information about the Location of a image. * * This class is used to give ResourceProvider the information * where to find the data. * */ class ImageLocation: public ResourceLocation { public: /** Constructor. */ ImageLocation(const std::string& filename); /** Sets the X shift of the Image. * @param xshift The X shift of the Image */ virtual void setXShift(int xshift) { m_xshift = xshift; } /** Gets the X shift of the Image * @return The X shift of the Image */ virtual int getXShift() const { return m_xshift; } /** Sets the Y shift of the Image * @param yshift The Y shift of the Image */ virtual void setYShift(int yshift) { m_yshift = yshift; } /** Gets the Y shift of the Image * @param yshift The Y shift of the Image */ virtual int getYShift() const { return m_yshift; } /** Sets the width of the Image. Used e.g. with subimages */ virtual void setWidth(unsigned int width) { m_width = width; } /** Gets the width of the Image. Used e.g. with subimages */ virtual unsigned int getWidth() const { return m_width; } /** Sets the height of the Image. Used e.g. with subimages */ virtual void setHeight(unsigned int height) { m_height = height; } /** Gets the height of the Image. Used e.g. with subimages */ virtual unsigned int getHeight() const { return m_height; } /** Sets the parent source of the Image. Used e.g. with subimages */ virtual void setParentSource(Image* image) { m_parent_image = image; } /** Gets the parent source of the Image. Used e.g. with subimages */ virtual Image* getParentSource() const { return m_parent_image; } virtual bool operator ==(const ResourceLocation& loc) const; virtual bool operator <(const ResourceLocation& loc) const; virtual ResourceLocation* clone() const; private: unsigned int m_xshift; unsigned int m_yshift; unsigned int m_width; unsigned int m_height; Image* m_parent_image; }; }; //FIFE #endif /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */