Mercurial > fife-parpg
view engine/core/vfs/dat/lzssdecoder.cpp @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <algorithm> // 3rd party library includes // FIFE includes #include "vfs/raw/rawdata.h" #include "util/base/exception.h" #include "lzssdecoder.h" // just a quick&dirty wrapper around anchorites implementation - needs to be replaced with our own LZSS implementation namespace FIFE { LZSSDecoder::LZSSDecoder() {} LZSSDecoder::~LZSSDecoder() {} void LZSSDecoder::decode(RawData* input, uint8_t* output, const uint32_t outputsize) { m_outindex = 0; m_outlen = outputsize; while (m_outindex < outputsize) { uint16_t blockdesc = input->read16Big(); uint16_t bytesToRead = blockdesc & 0x7fff; if (blockdesc & 0x8000) { // uncompressed input->readInto(output + m_outindex, bytesToRead); m_outindex += bytesToRead; } else { // Allocate +2 bytes so that on corrupt data the LZSS // decoder won't crash the input buffer. std::vector<uint8_t> indata(bytesToRead + 2); input->readInto(&indata[0], bytesToRead); LZSSDecode(&indata[0], bytesToRead, output); // Note outindex is advanced inside LZSSDecode. } } } void LZSSDecoder::LZSSDecode(uint8_t* in , long len, uint8_t* out) { const long c_nRingBufferSize = 4096; const long c_nMatchLengthUpperLimit = 18; const long c_nThreshold = 2; char buffer[c_nRingBufferSize + c_nMatchLengthUpperLimit - 1]; int ibuf = 0; int c; int i; int j; int k; int r; unsigned int flags; for (i = 0; i < c_nRingBufferSize - c_nMatchLengthUpperLimit; i++) { buffer[i] = ' '; } r = c_nRingBufferSize - c_nMatchLengthUpperLimit; flags = 0; while ( ibuf < len ) { if (((flags >>= 1) & 256) == 0) { c = in[ibuf++]; flags = c | 0xff00;/* uses higher byte cleverly to count eight */ } if (flags & 1) { c = in[ibuf++]; out[m_outindex++] = c; buffer[r++] = c; r &= (c_nRingBufferSize - 1); } else { i = in[ibuf++]; j = in[ibuf++]; i |= ((j & 0xf0) << 4); j = (j & 0x0f) + c_nThreshold; for (k = 0; k <= j; k++) { c = buffer[(i + k) & (c_nRingBufferSize - 1)]; out[m_outindex++] = c; buffer[r++] = c; r &= (c_nRingBufferSize - 1); } } } } }