view engine/core/vfs/dat/dat1.cpp @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "vfs/raw/rawdata.h"
#include "util/base/exception.h"
#include "util/log/logger.h"

#include "dat1.h"

namespace FIFE {
	static Logger _log(LM_FO_LOADERS);

	DAT1::DAT1(VFS* vfs, const std::string& file) : VFSSource(vfs), m_datpath(file), m_data(vfs->open(file))  {
		FL_LOG(_log, LMsg("MFFalloutDAT1") 
			<< "loading: " << file 
			<< " filesize: " << m_data->getDataLength());

		m_data->setIndex(0);

		const uint32_t dircount = m_data->read32Big();
		m_data->moveIndex(4*3);

		FL_LOG(_log, LMsg("MFFalloutDAT1") 
			<< "number of directories " << dircount);

		// Sanity check. Each dir entry needs min. 16 bytes.
		if( dircount*16 > m_data->getDataLength() ) {
			throw InvalidFormat("directory count larger than filesize.");
		}

		std::list<std::string> dir_names;
		for (uint32_t i = 0; i < dircount; ++i) {
			std::string name = readString();
			if (name == ".") {
				name = "";
			}
			dir_names.push_back(name);
		}

		for(std::list<std::string>::iterator i= dir_names.begin(); i!= dir_names.end(); ++i)
			loadFileList(*i);
	}

	void DAT1::loadFileList(const std::string& dirname) {
		const uint32_t filecount = m_data->read32Big();
		m_data->moveIndex(4*3);
		for (uint32_t i = 0; i < filecount; ++i) {
			RawDataDAT1::s_info info;
			info.name = fixPath(dirname + "/" + readString());
			info.type = m_data->read32Big();
			info.offset = m_data->read32Big();
			info.unpackedLength = m_data->read32Big();
			info.packedLength = m_data->read32Big();

			m_filelist.insert(std::make_pair(info.name, info));
		}
	}

	std::string DAT1::readString() {
		uint8_t length = m_data->read8();
		return m_data->readString(length);
	}

	RawData* DAT1::open(const std::string& file) const {
		const RawDataDAT1::s_info& info = getInfo(file);
		return new RawData(new RawDataDAT1(getVFS(), m_datpath, info));
	}

	bool DAT1::fileExists(const std::string& name) const {
		return m_filelist.find(name) != m_filelist.end();
	}

	const RawDataDAT1::s_info& DAT1::getInfo(const std::string& name) const {
		type_filelist::const_iterator i = m_filelist.find(name);
		if (i == m_filelist.end())
			throw NotFound(name);

		return i->second;
	}

	std::set<std::string> DAT1::listFiles(const std::string& pathstr) const {
		return list(pathstr, false);
	}

	std::set<std::string> DAT1::listDirectories(const std::string& pathstr) const {
		return list(pathstr, true);
	}

	std::set<std::string> DAT1::list(const std::string& pathstr, bool dirs) const {
		std::set<std::string> list;
		std::string path = pathstr;

		// Normalize the path
		if (path.find("./") == 0) {
			path.erase(0, 2);
		}
		
		int lastIndex = path.size() - 1;
		if ((lastIndex != -1) && path[lastIndex] != '/') {
			path += '/';
		}

		type_filelist::const_iterator end = m_filelist.end();
		for (type_filelist::const_iterator i = m_filelist.begin(); i != end; ++i) {
			const std::string& file = i->first;
			if (file.find(path) == 0) {
				std::string cleanedfile = file.substr(path.size(), file.size()); // strip the pathstr
				bool isdir = cleanedfile.find('/') != std::string::npos; // if we still have a / it's a subdir

				if (isdir) {
					cleanedfile = cleanedfile.substr(0, cleanedfile.find('/'));
					if (cleanedfile.find('/') != cleanedfile.rfind('/')) {
						// check if this is a direct subdir
						continue;
					}
				}

				if (isdir == dirs) {
					list.insert(cleanedfile);
				}
			}
		}

		return list;
	}
} // FIFE