view engine/core/pathfinder/searchspace.h @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_PATHFINDER_SEARCHSPACE
#define FIFE_PATHFINDER_SEARCHSPACE

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "model/structures/location.h"

namespace FIFE {

	class Layer;

	class SearchSpace {
	public:
		SearchSpace(Layer* layer);

		int getUpperX() const {
			return m_upperX;
		}

		int getUpperY() const {
			return m_upperY;
		}

		int getLowerX() const {
			return m_lowerX;
		}

		int getLowerY() const {
			return m_lowerY;
		}

		int getWidth() const { 
			//1 is added to make it inclusive of the first cell.
			return (m_upperX - m_lowerX) + 1;
		}

		int getHeight() const {
			return (m_upperY - m_lowerY) + 1;
		}

		Layer* getLayer() const {
			return m_layer;
		}

		/** Determines whether the given location is within the searchspace.
		 *
		 * Tests the equality of the layers and then tests to see whether the coordinates
		 * lie within the search space.
		 *
		 * @param location The location to test.
		 * @return True if it is in the search space, false otherwise.
		 */
		bool isInSearchSpace(const Location& location) const;

		/** Translates coordinates into the search space.
		 *
		 * given a coordinate this function returns that coordinate in relation to the
		 * search space origin.
		 *
		 * @param coords The coordinate to translate.
		 * @return The translated coordinate.
		 */
		ModelCoordinate translateCoordsToSearchSpace(const ModelCoordinate& coords) const;

		/** Converts a coordinate into a unique integer id.
		 *
		 * Takes a model coordinate and based on the coordinate returns a unique identifier.
		 *
		 * @param coord The model coord to get the integer of.
		 * @return The unique identifier.
		 */
		int convertCoordToInt(const ModelCoordinate& coord) const;

		/** Converts an integer to a ModelCoordinate.
		 *
		 * Converts an integer that represents a cell in the search space into the
		 * actual ModelCoordinate representing it's physical location.
		 *
		 * @param cell An integer of the cell to get the coordinate of.
		 * @return The model coordinate in question.
		 */
		ModelCoordinate convertIntToCoord(const int cell) const;

		/** Returns the maximum index on the layer.
		 * Returns the maximum indexible coordinate on the search space.
		 * @return The maximum indexible coordinate.
		 */
		int getMaxIndex() const;
	private:
		//The boundries of the search space.
		int m_upperX;
		int m_upperY;
		int m_lowerX;
		int m_lowerY;

		//The layer of the search space.
		Layer* m_layer;
	};

}


#endif