view engine/core/audio/soundemitter.cpp @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 11896fe26c1d
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/log/logger.h"
#include "util/time/timemanager.h"
#include "util/base/exception.h"
#include "soundemitter.h"
#include "soundmanager.h"
#include "soundclippool.h"

namespace FIFE {
	static Logger _log(LM_AUDIO);

	SoundEmitter::SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid) : m_manager(manager), m_pool(pool), m_source(0), m_soundclip(NULL), m_soundclipid(0), m_streamid(0),
															m_emitterid(uid), m_loop(false) {
		if (!m_manager->isActive()) {
			return;
		}

		TimeManager::instance()->registerEvent(this);
		setPeriod(-1);
		alGenSources(1, &m_source);
		CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error creating source")
	}

	SoundEmitter::~SoundEmitter() {
		if (!m_manager->isActive()) {
			return;
		}

		setPeriod(-1);
		TimeManager::instance()->unregisterEvent(this);
		reset();
		alDeleteSources(1, &m_source);
	}

	void SoundEmitter::reset(bool defaultall) {
		if (m_soundclip != NULL) {

			setPeriod(-1);
			alSourceStop(m_source);

			// Release all buffers
			alSourcei(m_source, AL_BUFFER, AL_NONE);
			alGetError();

			if (m_soundclip->isStream()) {
				m_soundclip->quitStreaming(m_streamid);
			}

			// release the soundclip
			m_pool->release(m_soundclipid, true);
			m_soundclip = NULL;

			// default source properties
			if (defaultall) {
				setPosition(0.0f, 0.0f, 0.0f);
				setVelocity(0.0f, 0.0f, 0.0f);
				setGain(1.0f);
				setPositioning(false);
				alSourcei(m_source, AL_LOOPING, AL_FALSE);
			}
		}
	}

	void SoundEmitter::release() {
		m_manager->releaseEmitter(m_emitterid);
	}

	void SoundEmitter::setSoundClip(unsigned int sound_id) {
		m_soundclipid = sound_id;
		m_soundclip = &(m_pool->getSoundClip(m_soundclipid));
		m_soundclip->addRef();

		attachSoundClip();
	}

	void SoundEmitter::setCallback(const type_callback& cb) {
		m_callback = cb;
	}

	void SoundEmitter::attachSoundClip() {
		if (!m_soundclip->isStream()) {
			// non-streaming
			alSourceQueueBuffers(m_source, m_soundclip->countBuffers(), m_soundclip->getBuffers());
			alSourcei(m_source, AL_LOOPING, m_loop ? AL_TRUE : AL_FALSE);

		} else {
			// streaming
			m_streamid = m_soundclip->beginStreaming();
			m_soundclip->acquireStream(m_streamid);

			// queue initial buffers
			alSourceQueueBuffers(m_source, BUFFER_NUM, m_soundclip->getBuffers(m_streamid));
			alSourcei(m_source, AL_LOOPING, AL_FALSE);
		}

		CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error attaching sound clip")
	}

	void SoundEmitter::updateEvent(unsigned long time) {
		ALint procs;
		ALint bufs;
		ALuint buffer;

		alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &procs);

		while (procs--) {
			alSourceUnqueueBuffers(m_source, 1, &buffer);

			if (m_soundclip->getStream(m_streamid, buffer)) {
				// EOF!
				if (m_loop) {
					// play again from the beginning
					m_soundclip->setStreamPos(m_streamid, SD_BYTE_POS, 0);
					m_soundclip->getStream(m_streamid, buffer);
				} else {

					// check if the playback has been finished
					alGetSourcei(m_source, AL_BUFFERS_QUEUED, &bufs);
					if (bufs == 0) {
						setPeriod(-1);
						alSourceStop(m_source);
						if(m_callback) {
							m_callback();
						}
					}
					continue;
				}
			}
			alSourceQueueBuffers(m_source, 1, &buffer);
		}

		CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error while streaming")
	}

	void SoundEmitter::setLooping(bool loop) {
		if (m_soundclip) {
			if (!m_soundclip->isStream()) {
				alSourcei(m_source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
			} else {
				alSourcei(m_source, AL_LOOPING, AL_FALSE);
			}
		}
		m_loop = loop;
	}

	void SoundEmitter::play() {
		if (m_soundclip) {
			alSourcePlay(m_source);
			if (m_soundclip->isStream()) {
				setPeriod(5000);
			}
		}
	}

	void SoundEmitter::stop() {
		if (m_soundclip) {
			alSourceStop(m_source);

			if (m_soundclip->isStream()) {
				setPeriod(-1);
				setCursor(SD_BYTE_POS, 0);
			} else {
				alSourceRewind(m_source);
			}
		}
	}

	void SoundEmitter::setCursor(SoundPositionType type, float value) {
		if (!m_soundclip) {
			return;
		}

		ALint state = 0;

		if (!m_soundclip->isStream()) {
			switch(type) {
			case SD_BYTE_POS:
				alSourcef(m_source, AL_BYTE_OFFSET, value);
				break;
			case SD_SAMPLE_POS:
				alSourcef(m_source, AL_SAMPLE_OFFSET, value);
				break;
			case SD_TIME_POS:
				alSourcef(m_source, AL_SEC_OFFSET, value);
				break;
			}

			CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error setting cursor position")
		}
		else {
			alGetSourcei(m_source, AL_SOURCE_STATE, &state);

			if (state == AL_PLAYING || AL_PAUSED) {
				setPeriod(-1);
				alSourceStop(m_source);
			}

			m_soundclip->setStreamPos(m_streamid, type, value);

			// detach all buffers
			alSourcei(m_source, AL_BUFFER, 0);

			// queue the buffers with new data
			m_soundclip->acquireStream(m_streamid);
			alSourceQueueBuffers(m_source, BUFFER_NUM, m_soundclip->getBuffers(m_streamid));

			if (state == AL_PLAYING) {
				setPeriod(5000);
				alSourcePlay(m_source);
			}

			CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error setting stream cursor position")
		}
	}

	float SoundEmitter::getCursor(SoundPositionType type) {
		if (!m_soundclip) {
			return 0.0f;
		}

		ALfloat pos = 0.0f;

		switch(type) {
			case SD_BYTE_POS:
				alGetSourcef(m_source, AL_BYTE_OFFSET, &pos);
				break;
			case SD_SAMPLE_POS:
				alGetSourcef(m_source, AL_SAMPLE_OFFSET, &pos);
				break;
			case SD_TIME_POS:
				alGetSourcef(m_source, AL_SEC_OFFSET, &pos);
				break;
		}

		if (m_soundclip->isStream()) {
			pos += m_soundclip->getStreamPos(m_streamid, type);
		}

		CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error getting cursor")

		return pos;
	}
}