Mercurial > fife-parpg
view engine/core/audio/soundemitter.cpp @ 524:6037f79b0dcf
Multiple quests now work.
Added the item layer.
Made movement more like diablo by allowing you to hold and drag the left mouse button.
All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 21:11:37 +0000 |
parents | 11896fe26c1d |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/log/logger.h" #include "util/time/timemanager.h" #include "util/base/exception.h" #include "soundemitter.h" #include "soundmanager.h" #include "soundclippool.h" namespace FIFE { static Logger _log(LM_AUDIO); SoundEmitter::SoundEmitter(SoundManager* manager, SoundClipPool* pool, unsigned int uid) : m_manager(manager), m_pool(pool), m_source(0), m_soundclip(NULL), m_soundclipid(0), m_streamid(0), m_emitterid(uid), m_loop(false) { if (!m_manager->isActive()) { return; } TimeManager::instance()->registerEvent(this); setPeriod(-1); alGenSources(1, &m_source); CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error creating source") } SoundEmitter::~SoundEmitter() { if (!m_manager->isActive()) { return; } setPeriod(-1); TimeManager::instance()->unregisterEvent(this); reset(); alDeleteSources(1, &m_source); } void SoundEmitter::reset(bool defaultall) { if (m_soundclip != NULL) { setPeriod(-1); alSourceStop(m_source); // Release all buffers alSourcei(m_source, AL_BUFFER, AL_NONE); alGetError(); if (m_soundclip->isStream()) { m_soundclip->quitStreaming(m_streamid); } // release the soundclip m_pool->release(m_soundclipid, true); m_soundclip = NULL; // default source properties if (defaultall) { setPosition(0.0f, 0.0f, 0.0f); setVelocity(0.0f, 0.0f, 0.0f); setGain(1.0f); setPositioning(false); alSourcei(m_source, AL_LOOPING, AL_FALSE); } } } void SoundEmitter::release() { m_manager->releaseEmitter(m_emitterid); } void SoundEmitter::setSoundClip(unsigned int sound_id) { m_soundclipid = sound_id; m_soundclip = &(m_pool->getSoundClip(m_soundclipid)); m_soundclip->addRef(); attachSoundClip(); } void SoundEmitter::setCallback(const type_callback& cb) { m_callback = cb; } void SoundEmitter::attachSoundClip() { if (!m_soundclip->isStream()) { // non-streaming alSourceQueueBuffers(m_source, m_soundclip->countBuffers(), m_soundclip->getBuffers()); alSourcei(m_source, AL_LOOPING, m_loop ? AL_TRUE : AL_FALSE); } else { // streaming m_streamid = m_soundclip->beginStreaming(); m_soundclip->acquireStream(m_streamid); // queue initial buffers alSourceQueueBuffers(m_source, BUFFER_NUM, m_soundclip->getBuffers(m_streamid)); alSourcei(m_source, AL_LOOPING, AL_FALSE); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error attaching sound clip") } void SoundEmitter::updateEvent(unsigned long time) { ALint procs; ALint bufs; ALuint buffer; alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &procs); while (procs--) { alSourceUnqueueBuffers(m_source, 1, &buffer); if (m_soundclip->getStream(m_streamid, buffer)) { // EOF! if (m_loop) { // play again from the beginning m_soundclip->setStreamPos(m_streamid, SD_BYTE_POS, 0); m_soundclip->getStream(m_streamid, buffer); } else { // check if the playback has been finished alGetSourcei(m_source, AL_BUFFERS_QUEUED, &bufs); if (bufs == 0) { setPeriod(-1); alSourceStop(m_source); if(m_callback) { m_callback(); } } continue; } } alSourceQueueBuffers(m_source, 1, &buffer); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error while streaming") } void SoundEmitter::setLooping(bool loop) { if (m_soundclip) { if (!m_soundclip->isStream()) { alSourcei(m_source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE); } else { alSourcei(m_source, AL_LOOPING, AL_FALSE); } } m_loop = loop; } void SoundEmitter::play() { if (m_soundclip) { alSourcePlay(m_source); if (m_soundclip->isStream()) { setPeriod(5000); } } } void SoundEmitter::stop() { if (m_soundclip) { alSourceStop(m_source); if (m_soundclip->isStream()) { setPeriod(-1); setCursor(SD_BYTE_POS, 0); } else { alSourceRewind(m_source); } } } void SoundEmitter::setCursor(SoundPositionType type, float value) { if (!m_soundclip) { return; } ALint state = 0; if (!m_soundclip->isStream()) { switch(type) { case SD_BYTE_POS: alSourcef(m_source, AL_BYTE_OFFSET, value); break; case SD_SAMPLE_POS: alSourcef(m_source, AL_SAMPLE_OFFSET, value); break; case SD_TIME_POS: alSourcef(m_source, AL_SEC_OFFSET, value); break; } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error setting cursor position") } else { alGetSourcei(m_source, AL_SOURCE_STATE, &state); if (state == AL_PLAYING || AL_PAUSED) { setPeriod(-1); alSourceStop(m_source); } m_soundclip->setStreamPos(m_streamid, type, value); // detach all buffers alSourcei(m_source, AL_BUFFER, 0); // queue the buffers with new data m_soundclip->acquireStream(m_streamid); alSourceQueueBuffers(m_source, BUFFER_NUM, m_soundclip->getBuffers(m_streamid)); if (state == AL_PLAYING) { setPeriod(5000); alSourcePlay(m_source); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error setting stream cursor position") } } float SoundEmitter::getCursor(SoundPositionType type) { if (!m_soundclip) { return 0.0f; } ALfloat pos = 0.0f; switch(type) { case SD_BYTE_POS: alGetSourcef(m_source, AL_BYTE_OFFSET, &pos); break; case SD_SAMPLE_POS: alGetSourcef(m_source, AL_SAMPLE_OFFSET, &pos); break; case SD_TIME_POS: alGetSourcef(m_source, AL_SEC_OFFSET, &pos); break; } if (m_soundclip->isStream()) { pos += m_soundclip->getStreamPos(m_streamid, type); } CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error getting cursor") return pos; } }