view engine/core/audio/sounddecoder.h @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 64738befdf3b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_SOUNDDECODER_H
#define FIFE_SOUNDDECODER_H

// Standard C++ library includes

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder

#include "soundconfig.h"
#include "fife_openal.h"

namespace FIFE {
	
	class SoundDecoder {
	public:
		
		virtual ~SoundDecoder() {}
		
		/** Returns the decoded length of the file in bytes
		 */
		virtual unsigned long getDecodedLength() const = 0;
		
		/** A stream or not?
		 * 
		 * The decision if we decode the whole audio file in one buffer or use a 
		 * kind of streaming depends on the value of MAX_KEEP_IN_MEM from 
		 * soundconfig.h
		 * 
		 * @return Return true for a streaming decoder, false if the sound is 
		 * decoded in one buffer
		 */
		bool needsStreaming() const { return getDecodedLength() > MAX_KEEP_IN_MEM; }
		
		/** Sets the current position in the file (in bytes)
		 *
		 * @return 0 (False), if the positioning was successful
		 */
		virtual bool setCursor(unsigned long pos) = 0;
		
		/** Request the decoding of the next part of the stream.
		 *
		 * @param length The length of the decoded part
		 * @return 0 (False), if decoding was successful
		 */
		virtual bool decode(unsigned long length) = 0;
		
		/** Returns the next decoded buffer.
		 *
		 * The length of the buffer is returned by getBufferSize().
		 */
		virtual void *getBuffer() const = 0;
		
		/** Returns the byte-size of the buffer returned by getBuffer().
		 */
		virtual unsigned long getBufferSize() = 0;
		
		/** Releases the buffer returned by getBuffer()
		 */
		virtual void releaseBuffer() = 0;
		
		/** Tests if the audio data is stereo data or mono.
		 * 
		 * @return Returns true if the audio data is stereo, false if mono.
		 */		
		bool isStereo() const {
			return m_isstereo;
		}
		
		/** Returns the openAL-Format of the audio file
		 */
		ALenum getALFormat() const {
			if (m_isstereo) {
				return m_is8bit ? AL_FORMAT_STEREO8 : AL_FORMAT_STEREO16;
			} else {
				return m_is8bit ? AL_FORMAT_MONO8 : AL_FORMAT_MONO16;
			}
		}
		
		/** Returns the bit resolution
		 */
		short getBitResolution() const {
			return m_is8bit ? 8 : 16; 
		}
		
		/** Returns the sample rate
		 */
		unsigned long getSampleRate() const{
			return m_samplerate;
		}
		
	protected:
		bool					m_isstereo;
		bool					m_is8bit;
		unsigned long	m_samplerate;
	};
}

#endif