view engine/core/audio/soundclip.cpp @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 64738befdf3b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// Platform specific includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/log/logger.h"

#include "soundclip.h"

namespace FIFE {
	static Logger _log(LM_AUDIO);

	SoundClip::SoundClip(SoundDecoder* decptr, bool deletedecoder) : m_isstream(decptr->needsStreaming()), m_decoder(decptr), m_deletedecoder(deletedecoder) {
		if (!m_isstream) {
			
			// only for non-streaming buffers
			SoundBufferEntry* ptr = new SoundBufferEntry();
			
			// iterate the bufs and fill them with data
			for (int i = 0; i < BUFFER_NUM; i++) {
				
				if (m_decoder->decode(BUFFER_LEN)) {
					// EOF or error
					break;
				}
				
				// generate buffer and fill it with data
				alGenBuffers(1, &ptr->buffers[i]);
				
				alBufferData(ptr->buffers[i], m_decoder->getALFormat(), m_decoder->getBuffer(),
					m_decoder->getBufferSize(), m_decoder->getSampleRate());
				
				CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error copying data to buffers")
					
				ptr->usedbufs++;
			}
			
			m_decoder->releaseBuffer();
			
			// push the buffer information to the vector
			m_buffervec.push_back(ptr);
			
		}
	}
	
	unsigned int SoundClip::beginStreaming() {
		// create new sound buffer entry
		SoundBufferEntry* ptr = new SoundBufferEntry();
		ptr->usedbufs=0;
		alGenBuffers(BUFFER_NUM, ptr->buffers);

		CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error creating streaming-buffers")
		
		m_buffervec.push_back(ptr);
		
		return m_buffervec.size()-1;
	}
	
	bool SoundClip::setStreamPos(unsigned int streamid, SoundPositionType type, float value) {
		unsigned long pos = 0;
		
		// convert position to bytes
		switch (type) {
			case SD_BYTE_POS:
				pos = static_cast<unsigned long>(value);
				break;
			case SD_TIME_POS:
				value *= m_decoder->getSampleRate();
			case SD_SAMPLE_POS:
				pos = static_cast<unsigned long>((m_decoder->getBitResolution() / 8) * (m_decoder->isStereo() ? 2 : 1) * value);
				break;
		}
		
		if (pos > m_decoder->getDecodedLength()) {
			// EOF!
			return true;
		}
		
		// set cursor position
		m_buffervec.at(streamid)->deccursor = pos;
		return false;
	}
	
	float SoundClip::getStreamPos(unsigned int streamid, SoundPositionType type) const{
		unsigned long pos = m_buffervec.at(streamid)->deccursor;
		switch(type) {
			case SD_BYTE_POS:
				return pos;
			case SD_SAMPLE_POS:
				return pos / (m_decoder->getBitResolution() / 8 * (m_decoder->isStereo() ? 2 : 1));
			case SD_TIME_POS:
				return pos / (m_decoder->getBitResolution() / 8 * (m_decoder->isStereo() ? 2 : 1) * m_decoder->getSampleRate());
		}
		return 0.0f;
	}
	
	void SoundClip::acquireStream(unsigned int streamid) {
		
		SoundBufferEntry* ptr = m_buffervec.at(streamid);
		
		for (int i = 0; i < BUFFER_NUM; i++) {
			getStream(streamid, ptr->buffers[i]);
		}
	}
	
	bool SoundClip::getStream(unsigned int streamid, ALuint buffer) {
		
		SoundBufferEntry* ptr = m_buffervec.at(streamid);
		
		if (ptr->deccursor >= m_decoder->getDecodedLength()) {
			// EOF!
			return true;
		}
		
		// set cursor of decoder
		m_decoder->setCursor(ptr->deccursor);

		// Error while decoding file?
		if (m_decoder->decode(BUFFER_LEN)) {
			throw Exception("error while reading from audio file");
		}

		// fill the buffer with data
		alBufferData(buffer, m_decoder->getALFormat(),
			m_decoder->getBuffer(), m_decoder->getBufferSize(), m_decoder->getSampleRate());
			
		m_decoder->releaseBuffer();
			
		// update cursor
		ptr->deccursor += BUFFER_LEN;

		CHECK_OPENAL_LOG(_log, LogManager::LEVEL_ERROR, "error catching stream")
		
		return false;
	}
	
	void SoundClip::quitStreaming(unsigned int streamid) {
		// release the buffers
		SoundBufferEntry* ptr = m_buffervec.at(streamid);
		alDeleteBuffers(BUFFER_NUM, ptr->buffers);
		ptr->buffers[0] = 0;
	}
	
	SoundClip::~SoundClip() {
		if (m_isstream) {
			// erase all elements from the list
			std::vector<SoundBufferEntry*>::iterator it;
		
			for (it = m_buffervec.begin(); it != m_buffervec.end(); ++it) {
				if ((*it)->buffers[0] != 0) {
					alDeleteBuffers(BUFFER_NUM, (*it)->buffers);
				}
				delete (*it);
			}
			m_buffervec.clear();
		}
		else {
			// for non-streaming soundclips
			SoundBufferEntry* ptr = m_buffervec.at(0);
			
			for(unsigned int i = 0; i < ptr->usedbufs; i++) {
				alDeleteBuffers(1, &ptr->buffers[i]);
			}
		}

		// delete decoder
		if (m_deletedecoder && m_decoder != NULL) {
			delete m_decoder;
		}
	}
}