view demos/rpg/scripts/guicontroller.py @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents 494c60cf61cf
children 1afe46247ab1
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################
# This is the rio de hola client for FIFE.

import sys, os, re, math, random, shutil

from fife import fife
from fife.extensions import pychan
from fife.extensions.pychan import widgets

class Window(object):
	def __init__(self, gamecontroller):
		self._guicontroller = gamecontroller.guicontroller
		self._gamecontroller = gamecontroller
		self._settings = gamecontroller.settings
		
		self._widget = None
		
	def _getWidget(self):
		return self._widget
		
	widget = property(_getWidget)

class MainMenu(Window):
	def __init__(self, gamecontroller):
		super(MainMenu, self).__init__(gamecontroller)
		self._widget = pychan.loadXML('gui/mainmenu.xml')

		self._newgame = self._widget.findChild(name="new_game")
		self._credits = self._widget.findChild(name="credits")
		self._quit = self._widget.findChild(name="quit")
		
		self._widget.position = (0,0)

		eventMap = {
			'new_game': self._gamecontroller.newGame,
			'settings': self._settings.onOptionsPress,
			'credits': self._guicontroller.showCredits,
			'quit': self._gamecontroller.quit,
		}

		self._widget.mapEvents(eventMap)
	
class Credits(Window):
	def __init__(self, guicontroller):
		super(Credits, self).__init__(gamecontroller)
		self._widget = pychan.loadXML('gui/credits.xml')

		eventMap = {
			'close': self._guicontroller.hideCredits,
		}

		self._widget.mapEvents(eventMap)
	
class QuestDialog(Window):
	def __init__(self, guicontroller, questgiver):
		super(QuestDialog, self).__init__(guicontroller)
		self._widget = pychan.loadXML('gui/quest.xml')
		self._questgiver = questgiver
		self._quest = questgiver.getNextQuest()
		
		self._questname = self._widget.findChild(name="questname")
		self._questname.text = unicode(self._quest.name)
		
		self._questtext = self._widget.findChild(name="questtext")
		self._questtext.text = unicode(self._quest.text)

		eventMap = {
			'accept': self.questAccepted,
			'decline': self._widget.hide,
		}
		
		self._widget.mapEvents(eventMap)
		
	def questAccepted(self):
		print "quest has been accepted"
		self._questgiver.activateQuest(self._quest)
		self._widget.hide()
	
class GUIController(object):
	def __init__(self, gamecontroller):
		self._gamecontroller = gamecontroller
		self._engine = gamecontroller.engine
		self._settings = gamecontroller.settings
		
		self._mainmenu = None
		self._credits = None
	
	def showMainMenu(self):
		if self._mainmenu:
			self._mainmenu.widget.show()
		else:
			#load and show the main menu
			self._mainmenu = MainMenu(self._gamecontroller)
			self._mainmenu.widget.show()
		
	def hideMainMenu(self):
		if self._mainmenu:
			self._mainmenu.widget.hide()
			self._mainmenu = None
			
	def showCredits(self):
		if self._credits:
			self._credits.widget.show()
		else:
			self._credits = Credits(self)
			self._credits.widget.show()
		
	def hideCredits(self):
		if self._credits:
			self._credits.widget.hide()
			self._credits = None
			
	def showQuestDialog(self, questgiver):
		questdlg = QuestDialog(self._gamecontroller, questgiver)
		questdlg.widget.show()