view clients/editor/fifedit.py @ 141:5e85737281bc

- some modification to loaders and serializers/xmlmap, now you can set a callback which informs you about finished parts of the maploading process - this can be used to prepare other parts of your client (e. g. load ingame gui) or to show a maploading progress bar USAGE (example): - map = loadMapFile(mapfile, engine, my_callback) - def mycallback(msg, percent): print msg; print percent
author chewie@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 03 Oct 2008 12:14:39 +0000
parents 4a0efb7baf70
children 28532ae6f9f6
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# coding: utf-8

import fife
import pychan
import pychan.widgets as widgets

class Fifedit():
	"""
	Fifedit is the editor tool. It is designed to be embedded in clients, most notably the editor.
	Fifedit is a plugin system for editing tools. See L{registerPlugin}.
	"""
	def __init__(self, engine):
		pychan.init(engine,debug=False)
		self.gui = pychan.loadXML('content/gui/rootpanel.xml')
		eventMap = {
			'quitButton'  : self.quit
		}
		self.gui.mapEvents(eventMap)
		self.gui.show()

		self.active = True

	# To create a plugin, just define menu_items with string keys and function values.
	# The key will be displayed on the Editor menu, and the value will be called when the key is clicked.
	def registerPlugin(self, plugin):
		plugin.install(self.gui)

	def quit(self):
		self.gui.hide()
		self.active = False