Mercurial > fife-parpg
view demos/shooter/scripts/common/baseobject.py @ 448:5e2ec84902a7
Did a little re-factoring.
Introduced the scene graph for collision detection.
Changed the time scale to be accurate.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 01 Apr 2010 17:03:34 +0000 |
parents | |
children | 1cf56403347a |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from scripts.common.helpers import normalize class SpaceObject(object): def __init__(self, model, name, layer, findInstance=True): self._model = model self._layer = layer self._name = name self._xscale = self._layer.getCellGrid().getXScale() self._yscale = self._layer.getCellGrid().getYScale() self._velocity = fife.DoublePoint(0,0) self._maxvelocity = 1 self._timedelta = 0 if findInstance: self._instance = self._layer.getInstance(self._name) else: self._instnace = None def start(self): pass def update(self, timedelta): self._timedelta = timedelta shiploc = self.location exactloc = shiploc.getExactLayerCoordinates() exactloc.x += self._velocity.x exactloc.y += self._velocity.y shiploc.setExactLayerCoordinates(exactloc) self.location = shiploc def stop(self): pass def destroy(self): pass def applyThrust(self, vector, timedelta): self._velocity.x += (vector.x * (timedelta/100.0))/self._xscale self._velocity.y += (vector.y * (timedelta/100.0))/self._yscale if self._velocity.length() > self._maxvelocity: norm = normalize(self._velocity) self._velocity.x = norm.x * self._maxvelocity self._velocity.y = norm.y * self._maxvelocity def applyBrake(self, brakingForce, timedelta): if self._velocity.length() <= .001: self._velocity.x = 0 self._velocity.y = 0 return #first normalize to get a unit vector of the direction we are traveling norm = normalize(self._velocity) if norm.length() == 0: self._velocity.x = 0 self._velocity.y = 0 return #negate to get opposite direction norm.x = norm.x * -1 norm.y = norm.y * -1 #apply braking deceleration norm.x *= brakingForce norm.y *= brakingForce self._velocity.x += (norm.x * (timedelta/100.0))/self._xscale self._velocity.y += (norm.y * (timedelta/100.0))/self._yscale def _getMaxVelocity(self): return self._maxvelocity def _setMaxVelocity(self, maxvel): self._maxvelocity = maxvel/sqrt(self._xscale * self._yscale) def _getLocation(self): return self._instance.getLocation() def _setLocation(self, loc): self._instance.setLocation(loc) def _getInstance(self): return self._instance def _setInstance(self, instance): self._instance = instance def _getVelocity(self): return self._velocity location = property(_getLocation,_setLocation) instance = property(_getInstance, _setInstance) velocity = property(_getVelocity) maxvelocity = property(_getMaxVelocity, _setMaxVelocity)