view demos/shooter/scripts/ships/enemies.py @ 460:5e1d6e40d19d

Fixed bounding boxes. Added bounding box renderer. The player is now better confined to the screen. Added more enemies to the map.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 09 Apr 2010 21:42:28 +0000
parents 302a69c5141d
children c4f745a566d6
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
from scripts.ships.shipbase import Ship
from scripts.common.helpers import Rect
from scripts.weapons import *


class Saucer1(Ship):
	def __init__(self, scene, name, findInstance=True):
		super(Saucer1, self).__init__(scene, name, findInstance)
		self._dir = 0
		self._time = 500
		self.width = 0.2
		self.height = 0.075
		self.velocity.x = -0.5
		
		self.weapon = Cannon(self._scene, self, 1000)
		self.weapon.projectilevelocity = 0.4
				
	def update(self):	
		if self._dir == 1:
			self.applyThrust(fife.DoublePoint(0,-0.5))
		elif self._dir == 0:
			self.applyThrust(fife.DoublePoint(0,0.5))
					
		if self._time >= 1000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += self._scene.timedelta
		
		super(Saucer1, self).update()
		
class Saucer2(Ship):
	def __init__(self, scene, name, findInstance=True):
		super(Saucer2, self).__init__(scene, name, findInstance)
		self._dir = 0
		self._time = 1000
		self.width = 0.2
		self.height = 0.2
		self.velocity.x = -0.1
		
		self.weapon = Cannon(self._scene, self, 2000)
		self.weapon.projectilevelocity = 0.4
				
	def update(self):	
		if self._dir == 1:
			self.applyThrust(fife.DoublePoint(0,-0.25))
		elif self._dir == 0:
			self.applyThrust(fife.DoublePoint(0,0.25))
					
		if self._time >= 2000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += self._scene.timedelta
		
		super(Saucer2, self).update()
		
class DiagSaucer(Ship):
	def __init__(self, scene, name, direction, findInstance=True):
		super(DiagSaucer, self).__init__(scene, name, findInstance)
		self.width = 0.2
		self.height = 0.075
		
		if direction == 0:
			self._ythrust = 0.25
		else:
			self._ythrust = -0.25
		
		self.weapon = Cannon(self._scene, self, 2000)
		self.weapon.projectilevelocity = 0.4
				
	def update(self):	
		self.applyThrust(fife.DoublePoint(-0.25,self._ythrust))
		super(DiagSaucer, self).update()
		
class Streaker(Ship):
	def __init__(self, scene, name, findInstance=True):
		super(Streaker, self).__init__(scene, name, findInstance)
		
		self.width = 0.2
		self.height = 0.2		
		
		self._maxvelocity = 2.0
		
		self.weapon = Cannon(self._scene, self, 2000)
		self.weapon.projectilevelocity = 1.0
				
	def update(self):	
		self.applyThrust(fife.DoublePoint(-0.40,0))
		super(Streaker, self).update()