Mercurial > fife-parpg
view demos/rpg/scripts/guicontroller.py @ 693:5e010218273d
This commit is to back port a fix from 0.3.3 dev branch to the trunk. The directory provider will now use the boost::filesystem::is_directory function to determine if the passed in source is a directory. This allows a python client (through VFS::addNewSource) to add a directory source that is either an absolute path or a relative path from where the application is launched. [t:544]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 08 Jun 2011 04:34:50 +0000 |
parents | 69d50e751c9a |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import sys, os, re, math, random, shutil from fife import fife from fife.extensions import pychan from fife.extensions.pychan import widgets class Window(object): def __init__(self, gamecontroller): self._guicontroller = gamecontroller.guicontroller self._gamecontroller = gamecontroller self._settings = gamecontroller.settings self._widget = None def _getWidget(self): return self._widget widget = property(_getWidget) class MainMenu(Window): def __init__(self, gamecontroller): super(MainMenu, self).__init__(gamecontroller) self._widget = pychan.loadXML('gui/mainmenu.xml') self._newgame = self._widget.findChild(name="new_game") self._credits = self._widget.findChild(name="credits") self._quit = self._widget.findChild(name="quit") self._widget.position = (0,0) eventMap = { 'new_game': self._gamecontroller.newGame, 'settings': self._settings.onOptionsPress, 'credits': self._guicontroller.showCredits, 'quit': self._gamecontroller.quit, } self._widget.mapEvents(eventMap) class Credits(Window): def __init__(self, gamecontroller): super(Credits, self).__init__(gamecontroller) self._widget = pychan.loadXML('gui/credits.xml') eventMap = { 'close': self._guicontroller.hideCredits, } self._widget.mapEvents(eventMap) class QuestDialog(Window): def __init__(self, guicontroller, questgiver): super(QuestDialog, self).__init__(guicontroller) self._widget = pychan.loadXML('gui/quest.xml') self._questgiver = questgiver self._quest = questgiver.getNextQuest() self._questname = self._widget.findChild(name="questname") self._questname.text = unicode(self._quest.name) self._questtext = self._widget.findChild(name="questtext") self._questtext.text = unicode(self._quest.text) eventMap = { 'accept': self.questAccepted, 'decline': self._widget.hide, } self._widget.mapEvents(eventMap) def questAccepted(self): self._guicontroller._gamecontroller.logger.log_debug("Quest [" + self._quest.name + "] has been accepted") self._questgiver.activateQuest(self._quest) self._widget.hide() class GUIController(object): def __init__(self, gamecontroller): self._gamecontroller = gamecontroller self._engine = gamecontroller.engine self._settings = gamecontroller.settings self._mainmenu = None self._credits = None def showMainMenu(self): if self._mainmenu: self._mainmenu.widget.show() else: #load and show the main menu self._mainmenu = MainMenu(self._gamecontroller) self._mainmenu.widget.show() def hideMainMenu(self): if self._mainmenu: self._mainmenu.widget.hide() self._mainmenu = None def showCredits(self): if self._credits: self._credits.widget.show() else: self._credits = Credits(self._gamecontroller) self._credits.widget.show() def hideCredits(self): if self._credits: self._credits.widget.hide() self._credits = None def showQuestDialog(self, questgiver): questdlg = QuestDialog(self._gamecontroller, questgiver) questdlg.widget.show()