view tests/data/wolf_walk/gfx/LICENSE @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents 4a0efb7baf70
children
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These gfx files have been obtained from the worldforge content CVS repository. They have been release there under the GNU public documentation license.

More information can be found at the worldforge homepage:
http://www.worldforge.org/