Mercurial > fife-parpg
view ext/SConscript @ 654:5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
* Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it.
* The cursor surface is now correctly freed when exiting.
* Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode.
closes[t:315]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 21 Oct 2010 18:50:50 +0000 |
parents | b5e7e14004a4 |
children |
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import os, sys, shutil from utils.util_scripts.path import path Import('env') curpath = Dir('#/ext').srcnode().abspath installpath = Dir(os.path.join(curpath, 'install')).srcnode().abspath def build_guichan(target, source, env): print "======= FIFE EXTERNAL DEPENDENCY BUILD: GUICHAN =======" failure = Execute(Action(['./configure', 'make', 'make install prefix=%s' % installpath], chdir=os.path.join(curpath, 'guichan-0.8.2'))) if (failure): print 'Building failed: guichan' Exit(1) ext_cmd = env.Command('ext_target', 'install', [build_guichan, os.chdir(Dir('#').abspath)]) Alias('ext', ext_cmd)