Mercurial > fife-parpg
view engine/core/view/renderers/instancerenderer.i @ 654:5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
* Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it.
* The cursor surface is now correctly freed when exiting.
* Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode.
closes[t:315]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 21 Oct 2010 18:50:50 +0000 |
parents | da83338b6913 |
children | e3140f01749d |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/renderers/instancerenderer.h" %} namespace FIFE { class Location; class RenderBackend; class ImagePool; class AnimationPool; class InstanceRenderer: public RendererBase { public: virtual ~InstanceRenderer(); std::string getName(); void addOutlined(Instance* instance, int r, int g, int b, int width); void removeOutlined(Instance* instance); void removeAllOutlines(); void addColored(Instance* instance, int r, int g, int b); void removeColored(Instance* instance); void removeAllColored(); void addTransparentArea(Instance* instance, const std::list<std::string> &groups, unsigned int w, unsigned int h, unsigned char trans, bool front = true); void removeTransparentArea(Instance* instance); void removeAllTransparentAreas(); static InstanceRenderer* getInstance(IRendererContainer* cnt); private: InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); }; }