Mercurial > fife-parpg
view demos/shooter/settings-dist.xml @ 654:5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
* Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it.
* The cursor surface is now correctly freed when exiting.
* Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode.
closes[t:315]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 21 Oct 2010 18:50:50 +0000 |
parents | 00aa20dc8b7f |
children | e3140f01749d |
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<?xml version='1.0' encoding='UTF-8'?> <Settings> <Module name="FIFE"> <Setting name="FullScreen" type="bool"> False </Setting> <Setting name="PlaySounds" type="bool"> True </Setting> <Setting name="RenderBackend" type="str"> OpenGL </Setting> <Setting name="ScreenResolution" type="str">1024x768</Setting> <Setting name="BitsPerPixel" type="int"> 0 </Setting> <Setting name="InitialVolume" type="float"> 5.0 </Setting> <Setting name="SDLRemoveFakeAlpha" type="int"> 1 </Setting> <Setting name="WindowTitle" type="str"> FIFE - Shooter Demo </Setting> <Setting name="WindowIcon" type="str"></Setting> <Setting name="Font" type="str"> fonts/FreeSans.ttf </Setting> <Setting name="FontGlyphs" strip="0" type="str"> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"</Setting> <Setting name="DefaultFontSize" type="int"> 16 </Setting> <Setting name="LogModules" type="list"> controller ; audio ; vfs ; script ; loaders ; pool ; view ; video ; model ; metamodel ; event_channel ; xml </Setting> <Setting name="PychanDebug" type="bool"> False </Setting> <Setting name="LogToPrompt" type="int"> 1 </Setting> <Setting name="LogToFile" type="int"> 0 </Setting> </Module> <Module name="shooter"> <Setting name="MaxSounds" type="int">100</Setting> </Module> </Settings>