view demos/rpg/gui/credits.xml @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents cd959b05a262
children
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<Container base_color="0,0,0" border_size="0" opaque="0" position="0,0" name="Credits" size="1024,768">
	<VBox name="credits" position="312,200" opaque="1" base_color="188,0,0">
		<HBox>
			<Spacer />
			<Label name="credits" border_size="0" text="Credits" />
			<Spacer />
		</HBox>
		<HBox>
			<ScrollArea min_size="400,400" max_size="400,400" size="400,400" vertical_scrollbar="1">
				<TextBox name="creditText" filename="gui/credits.txt"/>
			</ScrollArea>
		</HBox>
		<HBox>
			<Button name="close" text="Close"/>
		</HBox>
	</VBox>
</Container>