view demos/rpg/gui/credits.txt @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents cd959b05a262
children
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--== FIFE RPG Demo ==-        

This demo was created by the FIFE team to show the 
versatility of the FIFEngine.  We hope that it 
will attract some new projects to use FIFE so we 
can grow our community!

Thanks for checking this demo out,

The FIFE team!