view tests/swig_tests/action_tests.py @ 164:5b04a7d3ded6

typo fix some missing event (de)registrations ability to capture one event multiple times (instead of only having one slot, we have groups and each group has an own slot, the default group is "default" so we are backward compatible
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 15 Oct 2008 14:57:04 +0000
parents d2f1e81fbe2c
children e194eb289fb0
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#!/usr/bin/env python
from swig_test_utils import *
import pythonize
from serializers.xmlanimation import XMLAnimationLoader

class ActionTests(unittest.TestCase):
	def setUp(self):
		template = 'tests/data/wolf_walk/wolf_walk_%s.xml'
		dirnames = ['e', 'ne', 'n', 'nw', 'w', 'sw', 's', 'se']
		files = map(lambda dirname: template % dirname, dirnames)

		self.engine = getEngine()
		pool = self.engine.getAnimationPool()
		self.animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS())
		pool.addResourceLoader(self.animationloader)
		
		_map = self.engine.getModel().createMap("map001")
		
		self.grid = fife.SquareGrid(True)
		self.layer = _map.createLayer("Layer001", self.grid)
		
		self.target = fife.Location(self.layer)
	
		self.obj = fife.Object("object001", 'plaa')
		fife.ObjectVisual.create(self.obj)
		self.pather = fife.LinearPather()
		self.obj.setPather(self.pather)
		self.action = self.obj.createAction('walk')
		fife.ActionVisual.create(self.action)
		addResource = self.engine.animationPool.addResourceFromFile
		for index, direction in enumerate(dirnames):
			degree = 45 * index
			self.action.get2dGfxVisual().addAnimation(degree, addResource(files[index]))

		self.ground = fife.Object("ground", 'plaa')
		imgid = self.engine.imagePool.addResourceFromFile('tests/data/earth_1.png')
		fife.ObjectVisual.create(self.ground)
		self.ground.get2dGfxVisual().addStaticImage(0, imgid)		
		self.ground.img = self.engine.getImagePool().getImage(imgid)
		for y in xrange(-2,3):
			for x in xrange(-2,3):
				inst = self.layer.createInstance(self.ground, fife.ModelCoordinate(x,y))
				fife.InstanceVisual.create(inst)
		self.inst = self.layer.createInstance(self.obj, fife.ModelCoordinate(-2,-2))
		fife.InstanceVisual.create(self.inst)
			
	def tearDown(self):
		self.engine.destroy()

	def _testWalkingAction(self):
		print 'test1'
		getAnimation = self.engine.animationPool.getAnimation
		print 'test2'
		self.inst.move('walk', self.target, 0.05)
		self.engine.initializePumping()
		backend = self.engine.renderBackend
		for i in xrange(360):
			self.inst.getLocation().getLayerCoordinates()
			self.target.getLayerCoordinates()
			if self.inst.getLocation().getLayerCoordinates() == self.target.getLayerCoordinates():
				break
			self.inst.update()
			action = self.inst.currentAction
			angle = 0 #self.inst.orientation
			animation = getAnimation( action.getAnimationIndexByAngle(angle) )
			timestamp = self.inst.actionRuntime % animation.duration
			image = animation.getFrameByTimestamp( timestamp )
			if image:
				image.render(fife.Rect(0,0,image.width,image.height),255)
			self.engine.pump()
		self.engine.finalizePumping()

	def testWalkAround(self):

		rb = self.engine.getRenderBackend()
		viewport = fife.Rect(0, 0, rb.getWidth(), rb.getHeight())
		
		cam = self.engine.getView().addCamera("foo", self.layer, viewport, fife.ExactModelCoordinate(0,0) )
		cam.setCellImageDimensions(self.ground.img.getWidth(), self.ground.img.getHeight())
		cam.setRotation(45)
		cam.setTilt(40)

		self.engine.getView().resetRenderers()
		self.engine.initializePumping()
		self.target.setLayerCoordinates(fife.ModelCoordinate(2,-2))	
		self.inst.move('walk', self.target, 0.9)
		targets = (
			(2,0), (2,-1), (2,-2), (1,-2),
			(0,-2), (-1,-2), (-2,-2), (-2,-1),
			(-2,0), (-2,1), (-2,2), (-1,2),
			(0,2), (1,2), (2,2), (2,1))
		for target in targets:
			l = self.inst.getLocation()
			l.setLayerCoordinates(fife.ModelCoordinate(0,0))
			self.inst.setLocation(l)
			self.target.setLayerCoordinates(fife.ModelCoordinate(*target))
			self.inst.move('walk', self.target, 0.9)
			for i in xrange(10):
				self.engine.pump()

		self.engine.finalizePumping()
		self.engine.getView().removeCamera(cam)

		

TEST_CLASSES = [ActionTests]

if __name__ == '__main__':
    unittest.main()