Mercurial > fife-parpg
view engine/extensions/basicapplication.py @ 164:5b04a7d3ded6
typo fix
some missing event (de)registrations
ability to capture one event multiple times (instead of only having one slot, we have groups and each group has an own slot, the default group is "default" so we are backward compatible
author | spq@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 15 Oct 2008 14:57:04 +0000 |
parents | bb9902910067 |
children | 48c99636453e |
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# coding: utf-8 """ The basic application and main loop. See the L{ApplicationBase} documentation. """ import fife import fifelog from serializers.xmlanimation import XMLAnimationLoader class ExitEventListener(fife.IKeyListener): """ Default, rudimentary event listener. Will cause the application to quit on pressing ESC. """ def __init__(self, app): self.app = app self.engine = app.engine eventmanager = self.engine.getEventManager() #eventmanager.setNonConsumableKeys([fife.Key.ESCAPE]) fife.IKeyListener.__init__(self) eventmanager.addKeyListener(self) self.quitRequested = False def keyPressed(self, evt): keyval = evt.getKey().getValue() if keyval == fife.Key.ESCAPE: self.app.quit() elif keyval == fife.Key.F10: self.engine.getGuiManager().getConsole().toggleShowHide() evt.consume() def keyReleased(self, evt): pass class ApplicationBase(object): """ ApplicationBase is an extendable class that provides a basic environment for a FIFE-based client. The unextended application reads in and initializes engine settings, sets up a simple event listener, and pumps the engine while listening for a quit message. Specialized applications can modify settings.py to change initial engine settings. They can provide their own event listener by overriding L{createListener}. And they can override the L{_pump} method to define runtime behavior of the application. """ def __init__(self): self.engine = fife.Engine() self.loadSettings() self.initLogging() self.engine.init() self._animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS()) self.engine.getAnimationPool().addResourceLoader(self._animationloader) self.quitRequested = False self.breakRequested = False self.returnValues = [] def loadSettings(self): """ Load the settings from a python file and load them into the engine. Called in the ApplicationBase constructor. """ import settings self.settings = settings engineSetting = self.engine.getSettings() engineSetting.setDefaultFontGlyphs(settings.FontGlyphs) engineSetting.setDefaultFontPath(settings.Font) engineSetting.setDefaultFontSize(12) engineSetting.setBitsPerPixel(settings.BitsPerPixel) engineSetting.setFullScreen(settings.FullScreen) engineSetting.setInitialVolume(settings.InitialVolume) engineSetting.setRenderBackend(settings.RenderBackend) engineSetting.setSDLRemoveFakeAlpha(settings.SDLRemoveFakeAlpha) engineSetting.setScreenWidth(settings.ScreenWidth) engineSetting.setScreenHeight(settings.ScreenHeight) try: engineSetting.setWindowTitle(settings.WindowTitle) engineSetting.setWindowIcon(settings.WindowIcon) except: pass try: engineSetting.setImageChunkingSize(settings.ImageChunkSize) except: pass def initLogging(self): """ Initialize the LogManager. """ self.log = fifelog.LogManager(self.engine, self.settings.LogToPrompt, self.settings.LogToFile) if self.settings.LogModules: self.log.setVisibleModules(*self.settings.LogModules) def createListener(self): """ This creates a default event listener, which will just close the program after pressing ESC. You should override this method to provide your own event handling. """ return ExitEventListener(self) def run(self): """ Initialize the event listener and event loop - and start it. """ eventlistener = self.createListener() self.engine.initializePumping() retval = self.mainLoop() self.engine.finalizePumping() self.engine.destroy() return retval def mainLoop(self): """ The programs main loop. Do not override this, instead provide your own L{_pump} method. You can call this recursively, e.g. to provide synchronous Dialogs :-) and break out of the current mainLoop by calling L{breakFromMainLoop}. It will return the argument passed to L{breakFromMainLoop}. """ self.returnValues.append(None) while not self.quitRequested: try: self.engine.pump() except RuntimeError, e: print str(e) self._pump() if self.breakRequested: self.breakRequested = False break return self.returnValues.pop() def breakFromMainLoop(self,returnValue): """ Break from the currently running L{mainLoop}. The passed argument will be returned by the mainLoop. """ self.returnValues[-1] = returnValue self.breakRequested = True def _pump(self): """ Application pump. Derived classes can specialize this for unique behavior. This is called every frame. """ def quit(self): """ Quit the application. Really! """ self.quitRequested = True