view engine/extensions/basicapplication.py @ 164:5b04a7d3ded6

typo fix some missing event (de)registrations ability to capture one event multiple times (instead of only having one slot, we have groups and each group has an own slot, the default group is "default" so we are backward compatible
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 15 Oct 2008 14:57:04 +0000
parents bb9902910067
children 48c99636453e
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# coding: utf-8

"""
The basic application and main loop.

See the L{ApplicationBase} documentation.
"""

import fife
import fifelog
from serializers.xmlanimation import XMLAnimationLoader

class ExitEventListener(fife.IKeyListener):
	"""
	Default, rudimentary event listener.

	Will cause the application to quit on pressing ESC.
	"""
	def __init__(self, app):
		self.app = app
		self.engine = app.engine
		eventmanager = self.engine.getEventManager()
		#eventmanager.setNonConsumableKeys([fife.Key.ESCAPE])
		fife.IKeyListener.__init__(self)
		eventmanager.addKeyListener(self)
		self.quitRequested = False

	def keyPressed(self, evt):
		keyval = evt.getKey().getValue()
		if keyval == fife.Key.ESCAPE:
			self.app.quit()
		elif keyval == fife.Key.F10:
			self.engine.getGuiManager().getConsole().toggleShowHide()
			evt.consume()

	def keyReleased(self, evt):
		pass

class ApplicationBase(object):
	"""
	ApplicationBase is an extendable class that provides a basic environment for a FIFE-based client.

	The unextended application reads in and initializes engine settings, sets up a simple event
	listener, and pumps the engine while listening for a quit message. Specialized applications can
	modify settings.py to change initial engine settings. They can provide their own event listener
	by overriding L{createListener}. And they can override the L{_pump} method
	to define runtime behavior of the application.

	"""
	def __init__(self):
		self.engine = fife.Engine()

		self.loadSettings()
		self.initLogging()

		self.engine.init()

		self._animationloader = XMLAnimationLoader(self.engine.getImagePool(), self.engine.getVFS())
		self.engine.getAnimationPool().addResourceLoader(self._animationloader)

		self.quitRequested = False
		self.breakRequested = False
		self.returnValues = []

	def loadSettings(self):
		"""
		Load the settings from a python file and load them into the engine.
		Called in the ApplicationBase constructor.
		"""
		import settings
		self.settings = settings

		engineSetting = self.engine.getSettings()
		engineSetting.setDefaultFontGlyphs(settings.FontGlyphs)
		engineSetting.setDefaultFontPath(settings.Font)
		engineSetting.setDefaultFontSize(12)
		engineSetting.setBitsPerPixel(settings.BitsPerPixel)
		engineSetting.setFullScreen(settings.FullScreen)
		engineSetting.setInitialVolume(settings.InitialVolume)
		engineSetting.setRenderBackend(settings.RenderBackend)
		engineSetting.setSDLRemoveFakeAlpha(settings.SDLRemoveFakeAlpha)
		engineSetting.setScreenWidth(settings.ScreenWidth)
		engineSetting.setScreenHeight(settings.ScreenHeight)


		try:
			engineSetting.setWindowTitle(settings.WindowTitle)
			engineSetting.setWindowIcon(settings.WindowIcon)
		except:
			pass			
		try:
			engineSetting.setImageChunkingSize(settings.ImageChunkSize)
		except:
			pass

	def initLogging(self):
		"""
		Initialize the LogManager.
		"""
		self.log = fifelog.LogManager(self.engine, self.settings.LogToPrompt, self.settings.LogToFile)
		if self.settings.LogModules:
			self.log.setVisibleModules(*self.settings.LogModules)

	def createListener(self):
		"""
		This creates a default event listener, which will just close the program
		after pressing ESC.

		You should override this method to provide your own event handling.
		"""
		return ExitEventListener(self)

	def run(self):
		"""
		Initialize the event listener and event loop - and start it.
		"""
		eventlistener = self.createListener()
		self.engine.initializePumping()
		retval = self.mainLoop()
		self.engine.finalizePumping()
		self.engine.destroy()
		return retval

	def mainLoop(self):
		"""
		The programs main loop.

		Do not override this, instead provide your own L{_pump} method.
		You can call this recursively, e.g. to provide synchronous
		Dialogs :-) and break out of the current mainLoop by calling
		L{breakFromMainLoop}. It will return the argument passed
		to L{breakFromMainLoop}.
		"""
		self.returnValues.append(None)
		while not self.quitRequested:
			try:
				self.engine.pump()
			except RuntimeError, e:
				print str(e)

			self._pump()

			if self.breakRequested:
				self.breakRequested = False
				break

		return self.returnValues.pop()

	def breakFromMainLoop(self,returnValue):
		"""
		Break from the currently running L{mainLoop}.

		The passed argument will be returned by the mainLoop.
		"""
		self.returnValues[-1] = returnValue
		self.breakRequested = True


	def _pump(self):
		"""
		Application pump.

		Derived classes can specialize this for unique behavior.
		This is called every frame.
		"""

	def quit(self):
		"""
		Quit the application. Really!
		"""
		self.quitRequested = True