view engine/core/view/visual.i @ 164:5b04a7d3ded6

typo fix some missing event (de)registrations ability to capture one event multiple times (instead of only having one slot, we have groups and each group has an own slot, the default group is "default" so we are backward compatible
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 15 Oct 2008 14:57:04 +0000
parents 90005975cdbb
children ab41334e8a57
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "view/visual.h"
%}

namespace FIFE {
	class Visual2DGfx {
	public:
		virtual ~Visual2DGfx();
		void setTransparency(uint8_t transparency);
		unsigned int getTransparency();
		void setVisible(bool visible);
		unsigned int isVisible();
	private:
		Visual2DGfx();
	};

	%apply std::vector<int> &OUTPUT { std::vector<int>& angles };
	class ObjectVisual: public Visual2DGfx {
	public:
		static ObjectVisual* create(Object* object);
		virtual ~ObjectVisual();
		void addStaticImage(unsigned int angle, int image_index);
		int getStaticImageIndexByAngle(int angle);
		int getClosestMatchingAngle(int angle);
		void getStaticImageAngles(std::vector<int>& angles);
	private:
		ObjectVisual();
	};
	%template(get2dGfxVisual) Object::getVisual<ObjectVisual>;
	%clear std::vector<int> angles;
	
	class InstanceVisual: public Visual2DGfx {
	public:
		static InstanceVisual* create(Instance* instance);
		virtual ~InstanceVisual();
		void setStackPosition(int stackposition);
		int getStackPosition();
	private:
		InstanceVisual();
	};
	%template(get2dGfxVisual) Instance::getVisual<InstanceVisual>;
	
	class ActionVisual: public Visual2DGfx {
	public:
		static ActionVisual* create(Action* action);
		virtual ~ActionVisual();
		void addAnimation(unsigned int angle, int animation_index);
		int getAnimationIndexByAngle(int angle);
	private:
		ActionVisual();
	};
	%template(get2dGfxVisual) Action::getVisual<ActionVisual>;
}